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Re: [Enigma-devel] Enigma 0.60-beta
From: |
Marcio Luis Teixeira |
Subject: |
Re: [Enigma-devel] Enigma 0.60-beta |
Date: |
Sat, 14 Dec 2002 12:24:50 -0700 |
User-agent: |
KMail/1.4.1 |
Hi,
Ok, I said I wasn't going to bug you folks again, but I lied.
I tried out the new beta for a while. This is definitely has
some very cool improvements. The side-scrolling animation is
awesome, as is the timer, I love the check-marks on the
completed levels, and the "up" and "down" buttons on the
level selection screen are very good improvements to the
interface.
But I was a bit sad that this version seemed a lot less
"finished" than the 0.50 version. There are more things
in this version that seem to call out the fact that it's
not complete. See in particular my suggestions 5, 6, and 7
below. I understand that this game is very far from version
1.0, but version 0.50 did a better job of hiding it. My suggestion
for 0.60 release is that the new unfinished features be hidden
behind a command line option of some sort (this includes levels
that aren't fully tested).
Anyhow, I'm definitely having fun working through the
different levels. This game rocks. I don't have any feedback
related to game play yet, but I'll post to the list if I run into
any problems which appear to be bugs.
----
Here are some other suggestions:
1) The menu that shows up when you hit "ESC" during game play
needs a "Exit" menu option. Currently, the only way to end
the game is to do "ESC", hit "Abort Level", then "ESC"
three more times. Not particularly intuitive.
2) On the screen where you get to select the level, the last
two buttons should be labeled "First" and "Last" rather
than "Start" and "End" (another option: "Top" and "Bottom").
The reason is that I thought "Start" would start the game at
the selected level and that "End" would exit the game.
A better idea might be to have these buttons along the right
side of the screen with scroll bar like icons for up and down
and cassette-style fast forward icons for "Start" and "End".
3) The "Options" menu has a "Back" button, but the other
menus don't. I think they should all have a "Back" menu
for consistency.
4) On the list of levels in the "Enigma" set, the titles for
#74 and #75 run into each other. Perhaps two lines ought
to be reserved for titles, or the titles be truncated
with "...".
5) The "todo" levels don't look very professional. I liked
it how it was before, without the placeholder levels.
Maybe have the game hide "todo" levels unless a special
command line option is used to start the game?
I understand you guys are trying to perfectly clone
the original Oxyd games, but for people who aren't
familiar with the originals, this isn't really that
important.
The grouping of levels is a nice feature, and might
be good once all the levels are complete, but you
may want to consider disabling this feature for the
0.60 release. The way version 0.50 did things made
the game look a lot more complete, 0.60 seems to
want to emphasize the fact that it isn't complete.
6) The "Editor" button doesn't do anything. This is
obvious, but I suggest not adding a button until
this feature is fully implemented and tested.
7) The "Test Level" shouldn't be the first level
in the game
[Enigma-devel] Re: Enigma 0.60-beta, Petr Machata, 2002/12/15