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Re: [Enigma-devel] Status update
From: |
Daniel Heck |
Subject: |
Re: [Enigma-devel] Status update |
Date: |
Wed, 16 Oct 2002 12:18:45 +0200 |
Martin Hawlisch <address@hidden> wrote:
> OK, I'll do my best to do some new stones, items and levels.
> First thing I'll commit later is a patch to the automake/autoconf
> stuff to(hopefully) properly detect the renamed lua files on debian. I
> don't want to install it locally or patch the sources manually any
> longer.
Great. But please make sure it still builds on non-Debian
distributions.
> > 2) Expand options menu and save the list of played levels in the
> > configuration file.
> Cool, this will close the one and only bug in debian
> (http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=159075&repeatmerged
> =yes)
Surprisingly, no one complained about martin19 being unsolvable in v0.50
(my fault btw). Who knows, maybe everyone thought it was intentionally
hard...
> > I've also been thinking about adding an 256 color option without
> > alpha blending to make the game run faster on older hardware. Is
> > there any demand for this?
> YES - hopefully it will be better playable on a remote X display.
Ok, I will try my best. No promises though; the display code is
horribly crufty and hard to modify. I tried at least three times to
clean it up, but failed miserably each time... well, "vier gewinnt"
(sorry, don't know how to translate this properly :-)
Cheers,
Daniel