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Re: [Enigma-devel] New Version, due to the many new levels? ;)
From: |
Daniel Heck |
Subject: |
Re: [Enigma-devel] New Version, due to the many new levels? ;) |
Date: |
Sat, 6 Jul 2002 02:56:10 +0200 |
> Eric S. Raymond says: "Release Early, Release Often"
That's just what I did initially. "Release early, release often" is a
great way to find people interested in helping out with a project, but
I'm not convinced it's a good way to develop games (in contrast to game
*engines*).
> For me a 1.0 should really have all the features the original Oxyd
> had. But
By then Enigma will probably have a few hundred levels and a new
maintainer :-) Besides, I don't think we should make cloning Oxyd our
main priority. Let's focus instead on making a quality game that is fun
(And since we are relatively close to that goal, I thought it was a good
idea to make a 1.0 relase in the near future).
> we should have a new release soon, so there should now be a
> feature-freeze to fix current bugs, and a stable development release.
Ok, ok. One more development release ;) Let's target July 21 as the
release date. But let's make it as good as we can!
Agreed?
Cheers
Daniel
--
Daniel Heck address@hidden
Bergheimerstr. 137
69115 Heidelberg tel +49-6221-656047