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bug#37836: 27.0.50; Snake exit not save produces segfault


From: Ergus
Subject: bug#37836: 27.0.50; Snake exit not save produces segfault
Date: Thu, 23 Jan 2020 13:41:10 +0100

On Wed, Jan 22, 2020 at 07:39:19PM +0100, Stefan Kangas wrote:
tags 37836 + unreproducible
thanks

Ergus <spacibba@aol.com> writes:

When I said yes there was not segfault anymore.

When you saw it, were you able to reproduce it consistently using the
recipe you gave above?

Yes, but I can't reproduce it now doing a checkout to c2cd27bce.

I tried that too, and I can't reproduce it either.  Strange.

Do you have any idea about what could have been different with your
old build?  Any changes in your environment perhaps?

I'm not really sure how to investigate this beyond that.  Does anyone
else have any ideas here?

Best regards,
Stefan Kangas


Hi Stefan:

Probably the message:

Error running timer .snake-update-game.: (error "Canceled")

is related with this. Maybe we should investigate in that direction?
What do you think?

Best
Ergus




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