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bug#37836: 27.0.50; Snake exit not save produces segfault
From: |
Stefan Kangas |
Subject: |
bug#37836: 27.0.50; Snake exit not save produces segfault |
Date: |
Mon, 20 Jan 2020 12:48:38 +0100 |
User-agent: |
Gnus/5.13 (Gnus v5.13) Emacs/28.0.50 (gnu/linux) |
Ergus <spacibba@aol.com> writes:
> I haven't try snake anymore for a while. I Just tried it again and the
> segfault is not there anymore (on master with my config and with
> emacs -Q).
Thanks. Do you have a recipe for how you try to reproduce this?
Have you seen this crash since?
> This is mainly because it always creates the directory
> ~/.emacs.d/games independently of my answer when it asks. Is this
> somehow intended or just an issue hiding the other?
Are you saying that the reason for the crash was a missing directory?
If so, could you please explain how you have arrived at this
conclusion?
Best regards,
Stefan Kangas
- bug#37836: 27.0.50; Snake exit not save produces segfault, Stefan Kangas, 2020/01/16
- bug#37836: 27.0.50; Snake exit not save produces segfault, Ergus, 2020/01/19
- bug#37836: 27.0.50; Snake exit not save produces segfault,
Stefan Kangas <=
- bug#37836: 27.0.50; Snake exit not save produces segfault, Stefan Kangas, 2020/01/20
- bug#37836: 27.0.50; Snake exit not save produces segfault, Jimmy Aguilar Mena, 2020/01/20
- bug#37836: 27.0.50; Snake exit not save produces segfault, Stefan Kangas, 2020/01/22
- bug#37836: 27.0.50; Snake exit not save produces segfault, Ergus, 2020/01/22
- bug#37836: 27.0.50; Snake exit not save produces segfault, Stefan Kangas, 2020/01/22
- bug#37836: 27.0.50; Snake exit not save produces segfault, Ergus, 2020/01/23