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[Freetype] pixel size
From: |
Wallace Chigona |
Subject: |
[Freetype] pixel size |
Date: |
Mon, 08 Oct 2001 12:56:16 +0200 |
Hi guys,
I had asked this question before, now let me rephrase it a bit.
I want to render characters either as filled polygons or as bitmaps.
For the polygons, I obtain the outline of the font and render it as
normal polygon in openGL. For bitmaps I use freetype and just transfer
the bitmap using openGL.
My problem is with the polygons: When I render the coordinates which I
obtain from freetype, the object is (very) smaller than the bitmap
equivalent. I have to scale the polygon so that it is visible. I don't
want to do the scaling in openGL, I would like to obtain an outline
whose size is (almost) equal to the bitmap.
I tried this formular which I obtained from freetype documentation:
pixel_Size = pointSize * resolution/72;
pixel_coord = grid_coord * pixel_size /EM_size;
The EM_size is = 1000, my resolution = 89. Still the sizes which I am
getting are smaller and I have to scale the glyphs.
What am I missing?
regards,
Wallace
- [Freetype] pixel size,
Wallace Chigona <=