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[Wesnoth-cvs-commits] wesnoth/data/units Fencer.cfg
From: |
Jon Daniel |
Subject: |
[Wesnoth-cvs-commits] wesnoth/data/units Fencer.cfg |
Date: |
Thu, 18 Aug 2005 16:19:32 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Jon Daniel <address@hidden> 05/08/18 20:19:32
Modified files:
data/units : Fencer.cfg
Log message:
fix missing newline
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Fencer.cfg.diff?tr1=1.16&tr2=1.17&r1=text&r2=text
Patches:
Index: wesnoth/data/units/Fencer.cfg
diff -u wesnoth/data/units/Fencer.cfg:1.16 wesnoth/data/units/Fencer.cfg:1.17
--- wesnoth/data/units/Fencer.cfg:1.16 Wed Aug 17 19:40:20 2005
+++ wesnoth/data/units/Fencer.cfg Thu Aug 18 20:19:32 2005
@@ -4,7 +4,8 @@
race=human
image="human-fencer.png"
image_defensive="human-fencer.png"
-# Yes, the above line is deliberate - otherwise his solitary defensive frame
flickers in when the defensive animations are not playing. It looks better to
use that only when he is hit.hitpoints=28
+# Yes, the above line is deliberate - otherwise his solitary defensive frame
flickers in when the defensive animations are not playing. It looks better to
use that only when he is hit.
+hitpoints=28
movement_type=elusivefoot
movement=6
experience=37