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[Wesnoth-cvs-commits] wesnoth/data/units Fencer.cfg


From: Jon Daniel
Subject: [Wesnoth-cvs-commits] wesnoth/data/units Fencer.cfg
Date: Thu, 18 Aug 2005 16:19:32 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Jon Daniel <address@hidden>     05/08/18 20:19:32

Modified files:
        data/units     : Fencer.cfg 

Log message:
        fix missing newline

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Fencer.cfg.diff?tr1=1.16&tr2=1.17&r1=text&r2=text

Patches:
Index: wesnoth/data/units/Fencer.cfg
diff -u wesnoth/data/units/Fencer.cfg:1.16 wesnoth/data/units/Fencer.cfg:1.17
--- wesnoth/data/units/Fencer.cfg:1.16  Wed Aug 17 19:40:20 2005
+++ wesnoth/data/units/Fencer.cfg       Thu Aug 18 20:19:32 2005
@@ -4,7 +4,8 @@
 race=human
 image="human-fencer.png"
 image_defensive="human-fencer.png"
-# Yes, the above line is deliberate - otherwise his solitary defensive frame 
flickers in when the defensive animations are not playing.  It looks better to 
use that only when he is hit.hitpoints=28
+# Yes, the above line is deliberate - otherwise his solitary defensive frame 
flickers in when the defensive animations are not playing.  It looks better to 
use that only when he is hit.
+hitpoints=28
 movement_type=elusivefoot
 movement=6
 experience=37




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