wesnoth-cvs-commits
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Wesnoth-cvs-commits] wesnoth/data/units Fencer.cfg


From: Richard Kettering
Subject: [Wesnoth-cvs-commits] wesnoth/data/units Fencer.cfg
Date: Wed, 17 Aug 2005 15:40:21 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Richard Kettering <address@hidden>      05/08/17 19:40:21

Modified files:
        data/units     : Fencer.cfg 

Log message:
        New images for fencer.

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Fencer.cfg.diff?tr1=1.15&tr2=1.16&r1=text&r2=text

Patches:
Index: wesnoth/data/units/Fencer.cfg
diff -u wesnoth/data/units/Fencer.cfg:1.15 wesnoth/data/units/Fencer.cfg:1.16
--- wesnoth/data/units/Fencer.cfg:1.15  Sun Jul 24 16:12:32 2005
+++ wesnoth/data/units/Fencer.cfg       Wed Aug 17 19:40:20 2005
@@ -3,8 +3,8 @@
 name= _ "Fencer"
 race=human
 image="human-fencer.png"
-image_defensive="human-fencer-defend.png"
-hitpoints=28
+image_defensive="human-fencer.png"
+# Yes, the above line is deliberate - otherwise his solitary defensive frame 
flickers in when the defensive animations are not playing.  It looks better to 
use that only when he is hit.hitpoints=28
 movement_type=elusivefoot
 movement=6
 experience=37
@@ -20,6 +20,59 @@
 
 Special Notes: their skill at skirmishing allows fencers to dart right past an 
opponent, ignoring zones of control."
 get_hit_sound=groan.wav
+       [defend]
+               hits=no
+               [frame]
+               begin=-150
+               end=-60
+               image="human-fencer-defend-1-1.png"
+               [/frame]
+               [frame]
+               begin=-60
+               end=60
+               image="human-fencer-defend-1-2.png"
+               [/frame]
+               [frame]
+               begin=60
+               end=150
+               image="human-fencer-defend-1-1.png"
+               [/frame]
+       [/defend]
+       [defend]
+               hits=yes
+               [frame]
+               begin=-75
+               end=50
+               image="human-fencer-defend.png"
+               [/frame]
+       [/defend]
+       [death]
+               [frame]
+               begin=0
+               end=100
+               image="human-fencer-die1.png"
+               [/frame]
+               [frame]
+               begin=100
+               end=200
+               image="human-fencer-die2.png"
+               [/frame]
+               [frame]
+               begin=200
+               end=300
+               image="human-fencer-die3.png"
+               [/frame]
+               [frame]
+               begin=300
+               end=400
+               image="human-fencer-die4.png"
+               [/frame]
+               [frame]
+               begin=400
+               end=500
+               image="human-fencer-die5.png"
+               [/frame]
+       [/death]
        [attack]
        name=rapier
        type=blade




reply via email to

[Prev in Thread] Current Thread [Next in Thread]