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[Wesnoth-cvs-commits] wesnoth/data/units Pikeman.cfg Poacher.cfg Red_...


From: ott
Subject: [Wesnoth-cvs-commits] wesnoth/data/units Pikeman.cfg Poacher.cfg Red_...
Date: Mon, 08 Aug 2005 04:29:39 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     ott <address@hidden>    05/08/08 08:29:39

Modified files:
        data/units     : Pikeman.cfg Poacher.cfg Red_Mage.cfg Rogue.cfg 
                         Royal_Guard.cfg Silver_Mage.cfg Soulless.cfg 
                         Spearman.cfg 

Log message:
        whitespace

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Pikeman.cfg.diff?tr1=1.19&tr2=1.20&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Poacher.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Red_Mage.cfg.diff?tr1=1.32&tr2=1.33&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Rogue.cfg.diff?tr1=1.17&tr2=1.18&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Royal_Guard.cfg.diff?tr1=1.21&tr2=1.22&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Silver_Mage.cfg.diff?tr1=1.20&tr2=1.21&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Soulless.cfg.diff?tr1=1.14&tr2=1.15&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Spearman.cfg.diff?tr1=1.23&tr2=1.24&r1=text&r2=text

Patches:
Index: wesnoth/data/units/Pikeman.cfg
diff -u wesnoth/data/units/Pikeman.cfg:1.19 wesnoth/data/units/Pikeman.cfg:1.20
--- wesnoth/data/units/Pikeman.cfg:1.19 Sun Jul 24 16:24:16 2005
+++ wesnoth/data/units/Pikeman.cfg      Mon Aug  8 08:29:39 2005
@@ -7,9 +7,9 @@
 profile="portraits/core/Jason_Lutes/human-pikeman.png"
 hitpoints=52
 movement_type=smallfoot
-    [resistance]
-    pierce=60
-    [/resistance]
+       [resistance]
+       pierce=60
+       [/resistance]
 movement=5
 experience=80
 level=2
Index: wesnoth/data/units/Poacher.cfg
diff -u wesnoth/data/units/Poacher.cfg:1.12 wesnoth/data/units/Poacher.cfg:1.13
--- wesnoth/data/units/Poacher.cfg:1.12 Wed Jun 29 14:52:47 2005
+++ wesnoth/data/units/Poacher.cfg      Mon Aug  8 08:29:39 2005
@@ -15,11 +15,11 @@
 cost=14
 usage=archer
 unit_description= _ "Poachers rely on their hunting experience and are most 
valuable at night and in forests and swamps."
-   #Poachers are better than normal units at woods and swamps
-   [defense]
-   forest=40
-   swamp_water=50
-   [/defense]
+       #Poachers are better than normal units at woods and swamps
+       [defense]
+       forest=40
+       swamp_water=50
+       [/defense]
 get_hit_sound=groan.wav
        [attack]
        name=dagger
Index: wesnoth/data/units/Red_Mage.cfg
diff -u wesnoth/data/units/Red_Mage.cfg:1.32 
wesnoth/data/units/Red_Mage.cfg:1.33
--- wesnoth/data/units/Red_Mage.cfg:1.32        Mon Jul 18 20:07:25 2005
+++ wesnoth/data/units/Red_Mage.cfg     Mon Aug  8 08:29:39 2005
@@ -7,9 +7,9 @@
 image_defensive="red-mage-defend.png"
 hitpoints=42
 movement_type=smallfoot
-    [resistance]
-    fire=90
-    [/resistance]
+       [resistance]
+       fire=90
+       [/resistance]
 movement=5
 experience=100
 level=2
@@ -104,9 +104,9 @@
        image_defensive="red-mage+female-defend.png"
        hitpoints=42
        movement_type=smallfoot
-           [resistance]
-           fire=90
-           [/resistance]
+               [resistance]
+               fire=90
+               [/resistance]
        movement=5
        experience=100
        level=2
Index: wesnoth/data/units/Rogue.cfg
diff -u wesnoth/data/units/Rogue.cfg:1.17 wesnoth/data/units/Rogue.cfg:1.18
--- wesnoth/data/units/Rogue.cfg:1.17   Mon Aug  8 08:25:52 2005
+++ wesnoth/data/units/Rogue.cfg        Mon Aug  8 08:29:39 2005
@@ -60,66 +60,66 @@
                [/sound]
        [/attack]
 
-        [female]
-        id=Rogue
-        name= _ "female^Rogue"
-        race=human
+       [female]
+       id=Rogue
+       name= _ "female^Rogue"
+       race=human
        gender=female
-        image="rogue+female.png"
-        image_defensive="rogue+female-defend.png"
-        hitpoints=36
-        movement_type=elusivefoot
-        movement=6
-        experience=70
-        level=2
-        alignment=chaotic
-        advanceto=Assassin
-        cost=30
-        usage=fighter
-        ability=skirmisher
-        unit_description= _ "The ringleaders of any group of thieves earn 
their positions by skill. These rogues have spent many an unpleasant moment 
darting through crowds and dodging away from those who wish them ill, a set of 
skills which is very handy in a fight. Masters of knifework, they can also 
throw knives with reliable accuracy, and their long hours of prowling around at 
night leave them more comfortable fighting in the dark.
+       image="rogue+female.png"
+       image_defensive="rogue+female-defend.png"
+       hitpoints=36
+       movement_type=elusivefoot
+       movement=6
+       experience=70
+       level=2
+       alignment=chaotic
+       advanceto=Assassin
+       cost=30
+       usage=fighter
+       ability=skirmisher
+       unit_description= _ "The ringleaders of any group of thieves earn their 
positions by skill. These rogues have spent many an unpleasant moment darting 
through crowds and dodging away from those who wish them ill, a set of skills 
which is very handy in a fight. Masters of knifework, they can also throw 
knives with reliable accuracy, and their long hours of prowling around at night 
leave them more comfortable fighting in the dark.
 
 Special Notes: while a unit with the same allegiance as the rogue distracts an 
enemy, the rogue may backstab, inflicting double damage, by creeping around 
behind that enemy."
-        get_hit_sound=female-hit.wav
-                [attack]
-                name=dagger
-                type=blade
-                range=short
-                damage=6
-                number=3
-                special=backstab
-                        [frame]
-                        begin=-100
-                        end=100
-                        image="rogue+female-attack.png"
-                        [/frame]
-                        [sound]
-                        time=-250
-                        sound=dagger-swish.wav
-                        [/sound]
-                [/attack]
+       get_hit_sound=female-hit.wav
+               [attack]
+               name=dagger
+               type=blade
+               range=short
+               damage=6
+               number=3
+               special=backstab
+                       [frame]
+                       begin=-100
+                       end=100
+                       image="rogue+female-attack.png"
+                       [/frame]
+                       [sound]
+                       time=-250
+                       sound=dagger-swish.wav
+                       [/sound]
+               [/attack]
 
-                [attack]
-                name=knife
-                type=blade
-                range=long
-                damage=4
-                number=3
-                        [frame]
-                        begin=-200
-                        end=50
-                        image="rogue+female-ranged.png"
-                        [/frame]
-                        [missile_frame]
-                        begin=-150
-                        end=0
-                        image="projectiles/dagger-n.png"
-                        image_diagonal="projectiles/dagger-ne.png"
-                        [/missile_frame]
-                        [sound]
-                        time=-100
-                        sound=knife.wav
-                        [/sound]
-                [/attack]
-        [/female]
+               [attack]
+               name=knife
+               type=blade
+               range=long
+               damage=4
+               number=3
+                       [frame]
+                       begin=-200
+                       end=50
+                       image="rogue+female-ranged.png"
+                       [/frame]
+                       [missile_frame]
+                       begin=-150
+                       end=0
+                       image="projectiles/dagger-n.png"
+                       image_diagonal="projectiles/dagger-ne.png"
+                       [/missile_frame]
+                       [sound]
+                       time=-100
+                       sound=knife.wav
+                       [/sound]
+               [/attack]
+       [/female]
 [/unit]
Index: wesnoth/data/units/Royal_Guard.cfg
diff -u wesnoth/data/units/Royal_Guard.cfg:1.21 
wesnoth/data/units/Royal_Guard.cfg:1.22
--- wesnoth/data/units/Royal_Guard.cfg:1.21     Tue Aug  2 12:06:24 2005
+++ wesnoth/data/units/Royal_Guard.cfg  Mon Aug  8 08:29:39 2005
@@ -7,10 +7,10 @@
 profile="portraits/core/Jason_Lutes/human-royalguard.png"
 hitpoints=75
 movement_type=smallfoot
-    [resistance]
-    blade=80
-    impact=80
-    [/resistance]
+       [resistance]
+       blade=80
+       impact=80
+       [/resistance]
 movement=6
 experience=100
 level=3
Index: wesnoth/data/units/Silver_Mage.cfg
diff -u wesnoth/data/units/Silver_Mage.cfg:1.20 
wesnoth/data/units/Silver_Mage.cfg:1.21
--- wesnoth/data/units/Silver_Mage.cfg:1.20     Mon Aug  8 01:10:26 2005
+++ wesnoth/data/units/Silver_Mage.cfg  Mon Aug  8 08:29:39 2005
@@ -7,10 +7,10 @@
 image_defensive="silver-mage-defend.png"
 hitpoints=48
 movement_type=smallfoot
-    [resistance]
-    fire=50
-    cold=50
-    [/resistance]
+       [resistance]
+       fire=50
+       cold=50
+       [/resistance]
 movement=6
 experience=100
 level=3
@@ -143,10 +143,10 @@
        image_defensive="silver-mage+female-defend.png"
        hitpoints=48
        movement_type=smallfoot
-           [resistance]
-           fire=50
-           cold=50
-           [/resistance]
+               [resistance]
+               fire=50
+               cold=50
+               [/resistance]
        movement=6
 experience=100
        level=3
Index: wesnoth/data/units/Soulless.cfg
diff -u wesnoth/data/units/Soulless.cfg:1.14 
wesnoth/data/units/Soulless.cfg:1.15
--- wesnoth/data/units/Soulless.cfg:1.14        Tue Aug  2 12:06:24 2005
+++ wesnoth/data/units/Soulless.cfg     Mon Aug  8 08:29:39 2005
@@ -16,23 +16,23 @@
 usage=fighter
 unit_description= _ "These animated walking corpses have become strong from 
long experience fighting the living."
 get_hit_sound=zombie-hit.wav
-        [death]
-                [frame]
-                begin=0
-                end=200
-                image="undead-soulless-die-1.png"
-                [/frame]
-                [frame]
-                begin=200
-                end=400
-                image="undead-soulless-die-2.png"
-                [/frame]
-                [frame]
-                begin=400
-                end=600
-                image="undead-soulless-die-3.png"
-                [/frame]
-        [/death]
+       [death]
+               [frame]
+               begin=0
+               end=200
+               image="undead-soulless-die-1.png"
+               [/frame]
+               [frame]
+               begin=200
+               end=400
+               image="undead-soulless-die-2.png"
+               [/frame]
+               [frame]
+               begin=400
+               end=600
+               image="undead-soulless-die-3.png"
+               [/frame]
+       [/death]
        [attack]
        name=fist
        type=impact
@@ -90,23 +90,23 @@
 unit_description= _ "These animated walking corpses have become strong from 
long experience fighting the living."
 get_hit_sound=zombie-hit.wav
 
-        [death]
-                [frame]
-                begin=0
-                end=200
-                image="undead-soulless-drake-die-1.png"
-                [/frame]
-                [frame]
-                begin=200
-                end=400
-                image="undead-soulless-drake-die-2.png"
-                [/frame]
-                [frame]
-                begin=400
-                end=600
-                image="undead-soulless-drake-die-3.png"
-                [/frame]
-        [/death]
+       [death]
+               [frame]
+               begin=0
+               end=200
+               image="undead-soulless-drake-die-1.png"
+               [/frame]
+               [frame]
+               begin=200
+               end=400
+               image="undead-soulless-drake-die-2.png"
+               [/frame]
+               [frame]
+               begin=400
+               end=600
+               image="undead-soulless-drake-die-3.png"
+               [/frame]
+       [/death]
 
        [attack]
        name=fist
@@ -166,23 +166,23 @@
 unit_description= _ "These animated walking corpses have become strong from 
long experience fighting the living."
 get_hit_sound=zombie-hit.wav
 
-        [death]
-                [frame]
-                begin=0
-                end=200
-                image="undead-soulless-swimmer-die-1.png"
-                [/frame]
-                [frame]
-                begin=200
-                end=400
-                image="undead-soulless-swimmer-die-2.png"
-                [/frame]
-                [frame]
-                begin=400
-                end=600
-                image="undead-soulless-swimmer-die-3.png"
-                [/frame]
-        [/death]
+       [death]
+               [frame]
+               begin=0
+               end=200
+               image="undead-soulless-swimmer-die-1.png"
+               [/frame]
+               [frame]
+               begin=200
+               end=400
+               image="undead-soulless-swimmer-die-2.png"
+               [/frame]
+               [frame]
+               begin=400
+               end=600
+               image="undead-soulless-swimmer-die-3.png"
+               [/frame]
+       [/death]
 
        [attack]
        name=fist
@@ -243,23 +243,23 @@
 unit_description= _ "These animated walking corpses have become strong from 
long experience fighting the living."
 get_hit_sound=zombie-hit.wav
 
-        [death]
-                [frame]
-                begin=0
-                end=200
-                image="undead-soulless-troll-die-1.png"
-                [/frame]
-                [frame]
-                begin=200
-                end=400
-                image="undead-soulless-troll-die-2.png"
-                [/frame]
-                [frame]
-                begin=400
-                end=600
-                image="undead-soulless-troll-die-3.png"
-                [/frame]
-        [/death]
+       [death]
+               [frame]
+               begin=0
+               end=200
+               image="undead-soulless-troll-die-1.png"
+               [/frame]
+               [frame]
+               begin=200
+               end=400
+               image="undead-soulless-troll-die-2.png"
+               [/frame]
+               [frame]
+               begin=400
+               end=600
+               image="undead-soulless-troll-die-3.png"
+               [/frame]
+       [/death]
 
        [attack]
        name=fist
@@ -319,23 +319,23 @@
 unit_description= _ "These animated walking corpses have become strong from 
long experience fighting the living."
 get_hit_sound=zombie-hit.wav
 
-        [death]
-                [frame]
-                begin=0
-                end=200
-                image="undead-soulless-wose-die-1.png"
-                [/frame]
-                [frame]
-                begin=200
-                end=400
-                image="undead-soulless-wose-die-2.png"
-                [/frame]
-                [frame]
-                begin=400
-                end=600
-                image="undead-soulless-wose-die-3.png"
-                [/frame]
-        [/death]
+       [death]
+               [frame]
+               begin=0
+               end=200
+               image="undead-soulless-wose-die-1.png"
+               [/frame]
+               [frame]
+               begin=200
+               end=400
+               image="undead-soulless-wose-die-2.png"
+               [/frame]
+               [frame]
+               begin=400
+               end=600
+               image="undead-soulless-wose-die-3.png"
+               [/frame]
+       [/death]
 
        [attack]
        name=fist
@@ -395,23 +395,23 @@
 unit_description= _ "These animated walking corpses have become strong from 
long experience fighting the living."
 get_hit_sound=zombie-hit.wav
 
-        [death]
-                [frame]
-                begin=0
-                end=200
-                image="undead-soulless-saurian-die-1.png"
-                [/frame]
-                [frame]
-                begin=200
-                end=400
-                image="undead-soulless-saurian-die-2.png"
-                [/frame]
-                [frame]
-                begin=400
-                end=600
-                image="undead-soulless-saurian-die-3.png"
-                [/frame]
-        [/death]
+       [death]
+               [frame]
+               begin=0
+               end=200
+               image="undead-soulless-saurian-die-1.png"
+               [/frame]
+               [frame]
+               begin=200
+               end=400
+               image="undead-soulless-saurian-die-2.png"
+               [/frame]
+               [frame]
+               begin=400
+               end=600
+               image="undead-soulless-saurian-die-3.png"
+               [/frame]
+       [/death]
 
        [attack]
        name=fist
@@ -471,23 +471,23 @@
 unit_description= _ "These animated walking corpses have become strong from 
long experience fighting the living."
 get_hit_sound=zombie-hit.wav
 
-        [death]
-                [frame]
-                begin=0
-                end=200
-                image="undead-soulless-mounted-die-1.png"
-                [/frame]
-                [frame]
-                begin=200
-                end=400
-                image="undead-soulless-mounted-die-2.png"
-                [/frame]
-                [frame]
-                begin=400
-                end=600
-                image="undead-soulless-mounted-die-3.png"
-                [/frame]
-        [/death]
+       [death]
+               [frame]
+               begin=0
+               end=200
+               image="undead-soulless-mounted-die-1.png"
+               [/frame]
+               [frame]
+               begin=200
+               end=400
+               image="undead-soulless-mounted-die-2.png"
+               [/frame]
+               [frame]
+               begin=400
+               end=600
+               image="undead-soulless-mounted-die-3.png"
+               [/frame]
+       [/death]
 
        [attack]
        name=fist
Index: wesnoth/data/units/Spearman.cfg
diff -u wesnoth/data/units/Spearman.cfg:1.23 
wesnoth/data/units/Spearman.cfg:1.24
--- wesnoth/data/units/Spearman.cfg:1.23        Sun Jul 24 16:24:16 2005
+++ wesnoth/data/units/Spearman.cfg     Mon Aug  8 08:29:39 2005
@@ -18,28 +18,28 @@
 
 Special Notes: the length of their weapon allows a spearman to strike first in 
melee, even in defense."
 get_hit_sound=groan.wav
-        [death]
-                [frame]
-                begin=0
-                end=125
-                image="human-spearman-death1.png"
-                [/frame]
-                [frame]
-                begin=125
-                end=250
-                image="human-spearman-death2.png"
-                [/frame]
-                [frame]
-                begin=250
-                end=375
-                image="human-spearman-death3.png"
-                [/frame]
-                [frame]
-                begin=375
-                end=500
-                image="human-spearman-death4.png"
-                [/frame]
-        [/death]
+       [death]
+               [frame]
+               begin=0
+               end=125
+               image="human-spearman-death1.png"
+               [/frame]
+               [frame]
+               begin=125
+               end=250
+               image="human-spearman-death2.png"
+               [/frame]
+               [frame]
+               begin=250
+               end=375
+               image="human-spearman-death3.png"
+               [/frame]
+               [frame]
+               begin=375
+               end=500
+               image="human-spearman-death4.png"
+               [/frame]
+       [/death]
        [defend]
                [frame]
                begin=-100




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