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[Wesnoth-cvs-commits] wesnoth/data/units Assassin.cfg Blood_Bat.cfg D...


From: ott
Subject: [Wesnoth-cvs-commits] wesnoth/data/units Assassin.cfg Blood_Bat.cfg D...
Date: Mon, 08 Aug 2005 04:25:52 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     ott <address@hidden>    05/08/08 08:25:52

Modified files:
        data/units     : Assassin.cfg Blood_Bat.cfg Deathblade.cfg 
                         Demilich.cfg Direwolf_Rider.cfg 
                         Drake_Burner.cfg Drake_Clasher.cfg 
                         Drake_Flameheart.cfg Drake_Gladiator.cfg 
                         Drake_Inferno.cfg Drake_Slasher.cfg 
                         Drake_Warden.cfg Dwarvish_Dragonguard.cfg 
                         Dwarvish_Fighter.cfg Dwarvish_Lord.cfg 
                         Dwarvish_Runemaster.cfg Dwarvish_Thunderer.cfg 
                         Dwarvish_Thunderguard.cfg Elvish_Archer.cfg 
                         Elvish_Avenger.cfg Elvish_Enchantress.cfg 
                         Elvish_Marshal.cfg Elvish_Outrider.cfg 
                         Elvish_Rider.cfg Elvish_Sorceress.cfg 
                         Elvish_Sylph.cfg Fire_Dragon.cfg Footpad.cfg 
                         Goblin_Knight.cfg Orcish_Slayer.cfg Rogue.cfg 
                         Saurian.cfg Saurian_Ambusher.cfg 
                         Saurian_Icecaster.cfg Saurian_Skirmisher.cfg 
                         Saurian_Soothsayer.cfg Saurian_Tribalist.cfg 
                         Saurian_Warrior.cfg Sea_Orc.cfg 
                         Skeletal_Dragon.cfg Troll_Rocklobber.cfg 
                         Troll_Whelp.cfg Walking_Corpse.cfg Yeti.cfg 

Log message:
        remove unnecessary whitespace, esp. trailing

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Assassin.cfg.diff?tr1=1.22&tr2=1.23&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Blood_Bat.cfg.diff?tr1=1.16&tr2=1.17&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Deathblade.cfg.diff?tr1=1.10&tr2=1.11&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Demilich.cfg.diff?tr1=1.18&tr2=1.19&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Direwolf_Rider.cfg.diff?tr1=1.13&tr2=1.14&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Burner.cfg.diff?tr1=1.27&tr2=1.28&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Clasher.cfg.diff?tr1=1.27&tr2=1.28&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Flameheart.cfg.diff?tr1=1.25&tr2=1.26&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Gladiator.cfg.diff?tr1=1.28&tr2=1.29&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Inferno.cfg.diff?tr1=1.22&tr2=1.23&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Slasher.cfg.diff?tr1=1.27&tr2=1.28&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Warden.cfg.diff?tr1=1.10&tr2=1.11&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dwarvish_Dragonguard.cfg.diff?tr1=1.14&tr2=1.15&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dwarvish_Fighter.cfg.diff?tr1=1.25&tr2=1.26&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dwarvish_Lord.cfg.diff?tr1=1.32&tr2=1.33&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dwarvish_Runemaster.cfg.diff?tr1=1.13&tr2=1.14&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dwarvish_Thunderer.cfg.diff?tr1=1.20&tr2=1.21&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dwarvish_Thunderguard.cfg.diff?tr1=1.14&tr2=1.15&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Archer.cfg.diff?tr1=1.25&tr2=1.26&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Avenger.cfg.diff?tr1=1.32&tr2=1.33&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Enchantress.cfg.diff?tr1=1.6&tr2=1.7&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Marshal.cfg.diff?tr1=1.22&tr2=1.23&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Outrider.cfg.diff?tr1=1.26&tr2=1.27&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Rider.cfg.diff?tr1=1.10&tr2=1.11&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Sorceress.cfg.diff?tr1=1.7&tr2=1.8&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Sylph.cfg.diff?tr1=1.10&tr2=1.11&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Fire_Dragon.cfg.diff?tr1=1.13&tr2=1.14&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Footpad.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Goblin_Knight.cfg.diff?tr1=1.22&tr2=1.23&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Orcish_Slayer.cfg.diff?tr1=1.22&tr2=1.23&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Rogue.cfg.diff?tr1=1.16&tr2=1.17&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Saurian.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Saurian_Ambusher.cfg.diff?tr1=1.6&tr2=1.7&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Saurian_Icecaster.cfg.diff?tr1=1.17&tr2=1.18&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Saurian_Skirmisher.cfg.diff?tr1=1.6&tr2=1.7&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Saurian_Soothsayer.cfg.diff?tr1=1.17&tr2=1.18&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Saurian_Tribalist.cfg.diff?tr1=1.15&tr2=1.16&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Saurian_Warrior.cfg.diff?tr1=1.17&tr2=1.18&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Sea_Orc.cfg.diff?tr1=1.15&tr2=1.16&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Skeletal_Dragon.cfg.diff?tr1=1.8&tr2=1.9&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Troll_Rocklobber.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Troll_Whelp.cfg.diff?tr1=1.18&tr2=1.19&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Walking_Corpse.cfg.diff?tr1=1.24&tr2=1.25&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Yeti.cfg.diff?tr1=1.10&tr2=1.11&r1=text&r2=text

Patches:
Index: wesnoth/data/units/Assassin.cfg
diff -u wesnoth/data/units/Assassin.cfg:1.22 
wesnoth/data/units/Assassin.cfg:1.23
--- wesnoth/data/units/Assassin.cfg:1.22        Tue Aug  2 12:06:24 2005
+++ wesnoth/data/units/Assassin.cfg     Mon Aug  8 08:25:52 2005
@@ -71,14 +71,14 @@
        special=poison
        damage=5
        number=3
-           [frame] 
-           begin=-150 
-            end=0 
+           [frame]
+           begin=-150
+            end=0
            image="assassin-throwknife1.png"
-           [/frame] 
-           [frame] 
-           begin=0 
-           end=150 
+           [/frame]
+           [frame]
+           begin=0
+           end=150
            image="assassin-throwknife2.png"
            [/frame]
            [missile_frame]
@@ -92,7 +92,7 @@
                sound=knife.wav
                [/sound]
        [/attack]
-        
+
         [female]
         id=Assassin
         name= _ "female^Assassin"
@@ -153,14 +153,14 @@
                 special=poison
                 damage=5
                 number=3
-                    [frame] 
-                    begin=-150 
-                    end=0 
+                    [frame]
+                    begin=-150
+                    end=0
                     image="assassin+female-throwknife1.png"
-                    [/frame] 
-                    [frame] 
-                    begin=0 
-                    end=150 
+                    [/frame]
+                    [frame]
+                    begin=0
+                    end=150
                     image="assassin+female-throwknife2.png"
                     [/frame]
                     [missile_frame]
Index: wesnoth/data/units/Blood_Bat.cfg
diff -u wesnoth/data/units/Blood_Bat.cfg:1.16 
wesnoth/data/units/Blood_Bat.cfg:1.17
--- wesnoth/data/units/Blood_Bat.cfg:1.16       Tue Aug  2 12:06:24 2005
+++ wesnoth/data/units/Blood_Bat.cfg    Mon Aug  8 08:25:52 2005
@@ -14,7 +14,7 @@
 {AMLA_TOUGH 3}
 cost=24
 usage=scout
-unit_description= _ "Blood Bats are fast and can drain the blood of those they 
attack, thereby healing themselves, even to the point where they become 
stronger than they began the battle. Such is their fury that the fur of these 
undead flying beasts is tainted red with the blood of their victims." 
+unit_description= _ "Blood Bats are fast and can drain the blood of those they 
attack, thereby healing themselves, even to the point where they become 
stronger than they began the battle. Such is their fury that the fur of these 
undead flying beasts is tainted red with the blood of their victims."
 get_hit_sound=groan.wav
         [death]
                 [frame]
Index: wesnoth/data/units/Deathblade.cfg
diff -u wesnoth/data/units/Deathblade.cfg:1.10 
wesnoth/data/units/Deathblade.cfg:1.11
--- wesnoth/data/units/Deathblade.cfg:1.10      Sun Aug  7 22:31:31 2005
+++ wesnoth/data/units/Deathblade.cfg   Mon Aug  8 08:25:52 2005
@@ -1,4 +1,4 @@
-[unit] 
+[unit]
 id=Deathblade
 name= _ "Deathblade"
 race=undead
@@ -14,7 +14,7 @@
 {AMLA_TOUGH 3}
 cost=22
 usage=fighter
-unit_description= _ "In life, the abominations known as 'Deathblades' were 
masters of combat, soldiers who were both lithe and deadly. Their new masters 
will often recognize this, and try to take advantage of it by outfitting them 
to match the skills they once had. Though frail, these monsters are much faster 
than the rest of their kind, both on foot and with their blades." 
+unit_description= _ "In life, the abominations known as 'Deathblades' were 
masters of combat, soldiers who were both lithe and deadly. Their new masters 
will often recognize this, and try to take advantage of it by outfitting them 
to match the skills they once had. Though frail, these monsters are much faster 
than the rest of their kind, both on foot and with their blades."
 get_hit_sound=skeleton-hit.wav
        [resistance]
                holy=200
Index: wesnoth/data/units/Demilich.cfg
diff -u wesnoth/data/units/Demilich.cfg:1.18 
wesnoth/data/units/Demilich.cfg:1.19
--- wesnoth/data/units/Demilich.cfg:1.18        Wed Jul 27 11:23:28 2005
+++ wesnoth/data/units/Demilich.cfg     Mon Aug  8 08:25:52 2005
@@ -14,7 +14,7 @@
 advanceto=Dread Lich
 cost=30
 usage=fighter
-unit_description= _ "After too much time dabbling with forbidden magics and 
dark arts, these magi have begun to pay a heavy price. Demiliches have started 
losing their bodies, becoming undead themselves. With time, they may become 
fully undead, and feared by all alike." 
+unit_description= _ "After too much time dabbling with forbidden magics and 
dark arts, these magi have begun to pay a heavy price. Demiliches have started 
losing their bodies, becoming undead themselves. With time, they may become 
fully undead, and feared by all alike."
 get_hit_sound=groan.wav
         [death]
                 [frame]
Index: wesnoth/data/units/Direwolf_Rider.cfg
diff -u wesnoth/data/units/Direwolf_Rider.cfg:1.13 
wesnoth/data/units/Direwolf_Rider.cfg:1.14
--- wesnoth/data/units/Direwolf_Rider.cfg:1.13  Mon Aug  8 06:14:46 2005
+++ wesnoth/data/units/Direwolf_Rider.cfg       Mon Aug  8 08:25:52 2005
@@ -45,7 +45,7 @@
        range=short
        damage=9
        number=4
-               [frame] 
+               [frame]
                begin=-150
                end=100
                image="goblin-direwolver-attack.png"
@@ -58,7 +58,7 @@
                damage=5
                number=2
                special=poison
-               [frame] 
+               [frame]
                begin=-150
                end=100
                image="goblin-direwolver-attack.png"
Index: wesnoth/data/units/Drake_Burner.cfg
diff -u wesnoth/data/units/Drake_Burner.cfg:1.27 
wesnoth/data/units/Drake_Burner.cfg:1.28
--- wesnoth/data/units/Drake_Burner.cfg:1.27    Mon Aug  8 07:58:09 2005
+++ wesnoth/data/units/Drake_Burner.cfg Mon Aug  8 08:25:52 2005
@@ -42,7 +42,7 @@
                        end=-50
                        image="drake-burner-attack-close.png"
                [/frame]
-        
+
                [sound]
                        time=-150
                        sound=sword-swish.wav
Index: wesnoth/data/units/Drake_Clasher.cfg
diff -u wesnoth/data/units/Drake_Clasher.cfg:1.27 
wesnoth/data/units/Drake_Clasher.cfg:1.28
--- wesnoth/data/units/Drake_Clasher.cfg:1.27   Sat Jun  4 19:26:30 2005
+++ wesnoth/data/units/Drake_Clasher.cfg        Mon Aug  8 08:25:52 2005
@@ -17,17 +17,17 @@
 usage=fighter
 unit_description= _ "With their stumpy vestigial wings and inability to use 
their great internal fire as a weapon some may think that these Drakes are 
disadvantaged; they would be mistaken. To compensate they have become great 
craftsmen that can fabricate weapons with emerald edges, and wear heavy armor. 
The Clashers' weapons of choice are the sword and spear, which they use to 
great effect. The greatest Clashers can become Drake Gladiators or Slashers."
 get_hit_sound=groan.wav
-       [death]         
-                [frame]                
-                begin=0                
-                end=200                
-                image="drake-clasher-die-1.png"                
-                [/frame]               
-                [frame]                
-                begin=200              
-                end=400                
-                image="drake-clasher-die-2.png"                
-                [/frame]               
+       [death]
+                [frame]
+                begin=0
+                end=200
+                image="drake-clasher-die-1.png"
+                [/frame]
+                [frame]
+                begin=200
+                end=400
+                image="drake-clasher-die-2.png"
+                [/frame]
         [/death]
        [attack]
                name=sword
Index: wesnoth/data/units/Drake_Flameheart.cfg
diff -u wesnoth/data/units/Drake_Flameheart.cfg:1.25 
wesnoth/data/units/Drake_Flameheart.cfg:1.26
--- wesnoth/data/units/Drake_Flameheart.cfg:1.25        Mon Aug  8 07:58:09 2005
+++ wesnoth/data/units/Drake_Flameheart.cfg     Mon Aug  8 08:25:52 2005
@@ -50,7 +50,7 @@
                sound=sword-swish.wav
        [/sound]
 [/attack]
- 
+
 [attack]
        name=fire breath
        icon=attacks/fireball.png
Index: wesnoth/data/units/Drake_Gladiator.cfg
diff -u wesnoth/data/units/Drake_Gladiator.cfg:1.28 
wesnoth/data/units/Drake_Gladiator.cfg:1.29
--- wesnoth/data/units/Drake_Gladiator.cfg:1.28 Fri Aug  5 06:04:15 2005
+++ wesnoth/data/units/Drake_Gladiator.cfg      Mon Aug  8 08:25:52 2005
@@ -39,7 +39,7 @@
                sound=sword-swish.wav
        [/sound]
 [/attack]
- 
+
 [attack]
        name=spear
        type=pierce
Index: wesnoth/data/units/Drake_Inferno.cfg
diff -u wesnoth/data/units/Drake_Inferno.cfg:1.22 
wesnoth/data/units/Drake_Inferno.cfg:1.23
--- wesnoth/data/units/Drake_Inferno.cfg:1.22   Mon Aug  8 07:58:09 2005
+++ wesnoth/data/units/Drake_Inferno.cfg        Mon Aug  8 08:25:52 2005
@@ -38,7 +38,7 @@
                sound=sword-swish.wav
        [/sound]
 [/attack]
- 
+
 [attack]
        name=fire breath
        icon=attacks/fireball.png
Index: wesnoth/data/units/Drake_Slasher.cfg
diff -u wesnoth/data/units/Drake_Slasher.cfg:1.27 
wesnoth/data/units/Drake_Slasher.cfg:1.28
--- wesnoth/data/units/Drake_Slasher.cfg:1.27   Tue Jul 26 14:49:02 2005
+++ wesnoth/data/units/Drake_Slasher.cfg        Mon Aug  8 08:25:52 2005
@@ -2,7 +2,7 @@
 [unit]
 id=Drake Slasher
 name= _ "Drake Slasher"
-race=drake 
+race=drake
 image="drake-slasher.png"
 image_defensive="drake-slasher-defend.png"
 #image_moving="drake-slasher-flying.png"
@@ -10,47 +10,47 @@
 movement_type=drakefoot
 movement=5
 experience=105
-level=2 
+level=2
 alignment=lawful
-advanceto=Drake Warden 
+advanceto=Drake Warden
 undead_variation=drake
 cost=45
-usage=fighter 
+usage=fighter
 unit_description= _ "With their stumpy vestigial wings and inability to use 
their great internal fire as a weapon some may think that these Drakes are 
disadvantaged; they would be mistaken. To compensate they have become great 
craftsmen that can fabricate weapons with emerald edges, and wear heavy armor. 
The Slashers' weapon of choice is the halberd, which they use to great effect."
 get_hit_sound=groan.wav
 [resistance]
        pierce=90
 [/resistance]
-[attack] 
+[attack]
        name=halberd
-       type=blade 
-       range=short 
-       damage=11 
+       type=blade
+       range=short
+       damage=11
        number=3
        icon=attacks/halberd.png
-       [frame] 
-               begin=-150 
-               end=-50 
+       [frame]
+               begin=-150
+               end=-50
                image="drake-slasher-slash.png"
-       [/frame] 
-       [sound] 
-               time=-150 
-               sound=sword-swish.wav 
-       [/sound] 
-[/attack] 
+       [/frame]
+       [sound]
+               time=-150
+               sound=sword-swish.wav
+       [/sound]
+[/attack]
 
-[attack] 
+[attack]
        name=halberd
-       type=pierce 
-       range=short 
-       special=firststrike 
-       damage=16 
+       type=pierce
+       range=short
+       special=firststrike
+       damage=16
        number=2
        defense_weight=1.10
        icon=attacks/halberd.png
-       [frame] 
-               begin=-200 
-               end=-50 
+       [frame]
+               begin=-200
+               end=-50
                image="drake-slasher-pierce.png"
        [/frame]
 
@@ -58,6 +58,6 @@
                time=-150
                sound=spear.wav
        [/sound]
-[/attack] 
+[/attack]
 
 [/unit]
Index: wesnoth/data/units/Drake_Warden.cfg
diff -u wesnoth/data/units/Drake_Warden.cfg:1.10 
wesnoth/data/units/Drake_Warden.cfg:1.11
--- wesnoth/data/units/Drake_Warden.cfg:1.10    Tue Aug  2 12:06:24 2005
+++ wesnoth/data/units/Drake_Warden.cfg Mon Aug  8 08:25:52 2005
@@ -2,7 +2,7 @@
 [unit]
 id=Drake Warden
 name= _ "Drake Warden"
-race=drake 
+race=drake
 image="drake-warden.png"
 image_defensive="drake-warden-defend.png"
 #image_moving="drake-warden-flying.png"
@@ -10,48 +10,48 @@
 movement_type=drakefoot
 movement=5
 experience=100
-level=3 
+level=3
 alignment=lawful
-advanceto=null 
+advanceto=null
 {AMLA_TOUGH 3}
 undead_variation=drake
 cost=85
-usage=fighter 
+usage=fighter
 unit_description= _ "With their stumpy vestigial wings and inability to use 
their great internal fire as a weapon some may think that these Drakes are 
disadvantaged; they would be mistaken. To compensate they have become great 
craftsmen that can fabricate weapons with emerald edges, and wear heavy armor. 
The Wardens' weapon of choice is the halberd, which they use to great effect."
 get_hit_sound=groan.wav
 [resistance]
        pierce=80
 [/resistance]
-[attack] 
+[attack]
        name=halberd
-       type=blade 
-       range=short 
-       damage=15 
+       type=blade
+       range=short
+       damage=15
        number=3
        icon=attacks/halberd.png
-       [frame] 
-               begin=-150 
-               end=-50 
+       [frame]
+               begin=-150
+               end=-50
                image="drake-warden-slash.png"
-       [/frame] 
-       [sound] 
-               time=-150 
-               sound=sword-swish.wav 
-       [/sound] 
-[/attack] 
+       [/frame]
+       [sound]
+               time=-150
+               sound=sword-swish.wav
+       [/sound]
+[/attack]
 
-[attack] 
+[attack]
        name=halberd
-       type=pierce 
-       range=short 
-       special=firststrike 
-       damage=22 
+       type=pierce
+       range=short
+       special=firststrike
+       damage=22
        number=2
        defense_weight=1.10
        icon=attacks/halberd.png
-       [frame] 
-               begin=-200 
-               end=-50 
+       [frame]
+               begin=-200
+               end=-50
                image="drake-warden-pierce.png"
        [/frame]
 
@@ -59,6 +59,6 @@
                time=-150
                sound=spear.wav
        [/sound]
-[/attack] 
+[/attack]
 
 [/unit]
Index: wesnoth/data/units/Dwarvish_Dragonguard.cfg
diff -u wesnoth/data/units/Dwarvish_Dragonguard.cfg:1.14 
wesnoth/data/units/Dwarvish_Dragonguard.cfg:1.15
--- wesnoth/data/units/Dwarvish_Dragonguard.cfg:1.14    Tue Aug  2 12:06:24 2005
+++ wesnoth/data/units/Dwarvish_Dragonguard.cfg Mon Aug  8 08:25:52 2005
@@ -34,7 +34,7 @@
                sound=dagger-swish.wav
                [/sound]
        [/attack]
-       
+
        [attack]
        name=dragonstaff
        type=pierce
@@ -59,5 +59,5 @@
                [/missile_frame]
 
        [/attack]
-       
+
 [/unit]
Index: wesnoth/data/units/Dwarvish_Fighter.cfg
diff -u wesnoth/data/units/Dwarvish_Fighter.cfg:1.25 
wesnoth/data/units/Dwarvish_Fighter.cfg:1.26
--- wesnoth/data/units/Dwarvish_Fighter.cfg:1.25        Sun Jun  5 09:40:04 2005
+++ wesnoth/data/units/Dwarvish_Fighter.cfg     Mon Aug  8 08:25:52 2005
@@ -29,7 +29,7 @@
                end=100
                image="dwarf-fighter-attack.png"
                [/frame]
-               
+
                [sound]
                time=-250
                sound=sword-swish.wav
Index: wesnoth/data/units/Dwarvish_Lord.cfg
diff -u wesnoth/data/units/Dwarvish_Lord.cfg:1.32 
wesnoth/data/units/Dwarvish_Lord.cfg:1.33
--- wesnoth/data/units/Dwarvish_Lord.cfg:1.32   Tue Aug  2 12:06:24 2005
+++ wesnoth/data/units/Dwarvish_Lord.cfg        Mon Aug  8 08:25:52 2005
@@ -27,7 +27,7 @@
        [attack]
        name=battle axe
        type=blade
-       range=short
+       range=short
        icon=attacks/battleaxe.png
        damage=14
        number=3
Index: wesnoth/data/units/Dwarvish_Runemaster.cfg
diff -u wesnoth/data/units/Dwarvish_Runemaster.cfg:1.13 
wesnoth/data/units/Dwarvish_Runemaster.cfg:1.14
--- wesnoth/data/units/Dwarvish_Runemaster.cfg:1.13     Tue Aug  2 12:06:24 2005
+++ wesnoth/data/units/Dwarvish_Runemaster.cfg  Mon Aug  8 08:25:52 2005
@@ -16,16 +16,16 @@
 usage=fighter
 unit_description= _ "Dwarven magic, inasmuch as is known, most often manifests 
itself by the inscription of runes in the surface of an object, which by their 
mere presence somehow imbue it with power. Though rarely seen in combat, a 
master of these runes can put them to terrifying use."
 get_hit_sound=groan.wav
-       
+
        [attack]
        name=runic hammer
        type=impact
-       range=short
+       range=short
        damage=14
        number=3
        # XXX we're currently lacking a runic hammer icon
        icon=attacks/hammer.png
-       
+
                [frame]
                begin=-100
                end=100
@@ -37,7 +37,7 @@
                [/sound]
 
        [/attack]
-       
+
        [attack]
        name=Lightning bolt
        type=fire
@@ -46,18 +46,18 @@
        number=2
        icon=attacks/lightingbolt.png
        special=magical
-       
+
                [sound]
                time=-200
                sound=fire.wav
                [/sound]
-               
+
                [missile_frame]
                begin=-110
                end=15
                image="projectiles/lightning-bolt.png"
                [/missile_frame]
-               
+
        [/attack]
-       
+
 [/unit]
Index: wesnoth/data/units/Dwarvish_Thunderer.cfg
diff -u wesnoth/data/units/Dwarvish_Thunderer.cfg:1.20 
wesnoth/data/units/Dwarvish_Thunderer.cfg:1.21
--- wesnoth/data/units/Dwarvish_Thunderer.cfg:1.20      Sun Jul 24 16:40:25 2005
+++ wesnoth/data/units/Dwarvish_Thunderer.cfg   Mon Aug  8 08:25:52 2005
@@ -51,14 +51,14 @@
                end=100
                image="dwarf-thunderer-melee2.png"
                [/frame]
-               
+
                [sound]
                time=-250
                sound=dagger-swish.wav
                [/sound]
 
        [/attack]
-       
+
        [attack]
        name=thunderstick
        type=pierce
@@ -84,5 +84,5 @@
                [/missile_frame]
 
        [/attack]
-       
+
 [/unit]
Index: wesnoth/data/units/Dwarvish_Thunderguard.cfg
diff -u wesnoth/data/units/Dwarvish_Thunderguard.cfg:1.14 
wesnoth/data/units/Dwarvish_Thunderguard.cfg:1.15
--- wesnoth/data/units/Dwarvish_Thunderguard.cfg:1.14   Sun Jul 24 16:40:25 2005
+++ wesnoth/data/units/Dwarvish_Thunderguard.cfg        Mon Aug  8 08:25:52 2005
@@ -36,14 +36,14 @@
                end=50
                image="dwarf-thunderguard-attack2.png"
                [/frame]
-               
+
                [sound]
                time=-250
                sound=dagger-swish.wav
                [/sound]
 
        [/attack]
-       
+
        [attack]
        name=dragonstick
        type=pierce
@@ -70,5 +70,5 @@
                [/missile_frame]
 
        [/attack]
-       
+
 [/unit]
Index: wesnoth/data/units/Elvish_Archer.cfg
diff -u wesnoth/data/units/Elvish_Archer.cfg:1.25 
wesnoth/data/units/Elvish_Archer.cfg:1.26
--- wesnoth/data/units/Elvish_Archer.cfg:1.25   Sun Aug  7 21:44:24 2005
+++ wesnoth/data/units/Elvish_Archer.cfg        Mon Aug  8 08:25:52 2005
@@ -99,7 +99,7 @@
                image_diagonal="projectiles/missile-ne.png"
                [/missile_frame]
        [/attack]
-        
+
         [female]
        id=Elvish Archer
        name= _ "female^Elvish Archer"
Index: wesnoth/data/units/Elvish_Avenger.cfg
diff -u wesnoth/data/units/Elvish_Avenger.cfg:1.32 
wesnoth/data/units/Elvish_Avenger.cfg:1.33
--- wesnoth/data/units/Elvish_Avenger.cfg:1.32  Sun Aug  7 21:43:23 2005
+++ wesnoth/data/units/Elvish_Avenger.cfg       Mon Aug  8 08:25:52 2005
@@ -19,7 +19,7 @@
 cost=80
 ability=ambush
 usage=mixed fighter
-unit_description= _ "The curious name of the elvish 'Avengers' comes from a 
tactic often employed by these master rangers. The enemy is allowed to break 
through a feint defense, and when the vulnerable troops behind the front line 
follow, these archers break cover and attack, cutting the supply lines and 
surrounding the enemy in one fell stroke. 
+unit_description= _ "The curious name of the elvish 'Avengers' comes from a 
tactic often employed by these master rangers. The enemy is allowed to break 
through a feint defense, and when the vulnerable troops behind the front line 
follow, these archers break cover and attack, cutting the supply lines and 
surrounding the enemy in one fell stroke.
 
 This has, at times, been interpreted as a form of vengeance for their brethren 
lost earlier in the battle. Although not so base in design, it is not at all 
inaccurate.
 
@@ -113,7 +113,7 @@
                image_diagonal="projectiles/missile-ne.png"
                [/missile_frame]
        [/attack]
-        
+
         [female]
        id=Elvish Avenger
        name= _ "female^Elvish Avenger"
@@ -135,7 +135,7 @@
         cost=80
         ability=ambush
         usage=mixed fighter
-       unit_description= _ "The curious name of the elvish 'Avengers' comes 
from a tactic often employed by these master rangers. The enemy is allowed to 
break through a feint defense, and when the vulnerable troops behind the front 
line follow, these archers break cover and attack, cutting the supply lines and 
surrounding the enemy in one fell stroke. 
+       unit_description= _ "The curious name of the elvish 'Avengers' comes 
from a tactic often employed by these master rangers. The enemy is allowed to 
break through a feint defense, and when the vulnerable troops behind the front 
line follow, these archers break cover and attack, cutting the supply lines and 
surrounding the enemy in one fell stroke.
 
 This has, at times, been interpreted as a form of vengeance for their brethren 
lost earlier in the battle. Although not so base in design, it is not at all 
inaccurate.
 
Index: wesnoth/data/units/Elvish_Enchantress.cfg
diff -u wesnoth/data/units/Elvish_Enchantress.cfg:1.6 
wesnoth/data/units/Elvish_Enchantress.cfg:1.7
--- wesnoth/data/units/Elvish_Enchantress.cfg:1.6       Sun May  1 03:30:17 2005
+++ wesnoth/data/units/Elvish_Enchantress.cfg   Mon Aug  8 08:25:52 2005
@@ -60,7 +60,7 @@
                [/sound]
        [/attack]
 
-       
+
        [attack]
        name=entangle
        type=impact
Index: wesnoth/data/units/Elvish_Marshal.cfg
diff -u wesnoth/data/units/Elvish_Marshal.cfg:1.22 
wesnoth/data/units/Elvish_Marshal.cfg:1.23
--- wesnoth/data/units/Elvish_Marshal.cfg:1.22  Sun Aug  7 10:30:54 2005
+++ wesnoth/data/units/Elvish_Marshal.cfg       Mon Aug  8 08:25:52 2005
@@ -46,7 +46,7 @@
        range=long
        damage=8
        number=3
-#note for posterity's sake - the previous animation was the bow frame from 
-400 to -300, then attack3 from -300 to 0, and the bow frame again from 0 to 
100.  Cheap, but it got the job done, and others might want the timing for 
reference.          
+#note for posterity's sake - the previous animation was the bow frame from 
-400 to -300, then attack3 from -300 to 0, and the bow frame again from 0 to 
100.  Cheap, but it got the job done, and others might want the timing for 
reference.
                [frame]
                begin=-600
                end=-450
Index: wesnoth/data/units/Elvish_Outrider.cfg
diff -u wesnoth/data/units/Elvish_Outrider.cfg:1.26 
wesnoth/data/units/Elvish_Outrider.cfg:1.27
--- wesnoth/data/units/Elvish_Outrider.cfg:1.26 Sun Aug  7 23:06:31 2005
+++ wesnoth/data/units/Elvish_Outrider.cfg      Mon Aug  8 08:25:52 2005
@@ -34,15 +34,15 @@
        range=short
        damage=8
        number=4
-               [frame]
-               begin=-100
-               end=100
-               image="elvish-outrider-attack.png"
-               [/frame]
-               [sound]
-               time=-100
+               [frame]
+               begin=-100
+               end=100
+               image="elvish-outrider-attack.png"
+               [/frame]
+               [sound]
+               time=-100
                sound=horse-elf-canter.wav
-               [/sound]
+               [/sound]
        [/attack]
        [attack]
        name=bow
Index: wesnoth/data/units/Elvish_Rider.cfg
diff -u wesnoth/data/units/Elvish_Rider.cfg:1.10 
wesnoth/data/units/Elvish_Rider.cfg:1.11
--- wesnoth/data/units/Elvish_Rider.cfg:1.10    Sun Aug  7 23:06:31 2005
+++ wesnoth/data/units/Elvish_Rider.cfg Mon Aug  8 08:25:52 2005
@@ -41,15 +41,15 @@
                end=-100
                image="elvish-rider-moving.png"
                [/frame]
-               [frame]
-               begin=-100
-               end=100
-               image="elvish-rider-attack.png"
-               [/frame]
-               [sound]
-               time=-200
+               [frame]
+               begin=-100
+               end=100
+               image="elvish-rider-attack.png"
+               [/frame]
+               [sound]
+               time=-200
                sound=horse-elf-canter.wav
-               [/sound]
+               [/sound]
        [/attack]
        [attack]
        name=bow
Index: wesnoth/data/units/Elvish_Sorceress.cfg
diff -u wesnoth/data/units/Elvish_Sorceress.cfg:1.7 
wesnoth/data/units/Elvish_Sorceress.cfg:1.8
--- wesnoth/data/units/Elvish_Sorceress.cfg:1.7 Sun May  1 03:30:17 2005
+++ wesnoth/data/units/Elvish_Sorceress.cfg     Mon Aug  8 08:25:52 2005
@@ -60,7 +60,7 @@
                [/sound]
        [/attack]
 
-       
+
        [attack]
        name=entangle
        type=impact
Index: wesnoth/data/units/Elvish_Sylph.cfg
diff -u wesnoth/data/units/Elvish_Sylph.cfg:1.10 
wesnoth/data/units/Elvish_Sylph.cfg:1.11
--- wesnoth/data/units/Elvish_Sylph.cfg:1.10    Tue Aug  2 12:06:24 2005
+++ wesnoth/data/units/Elvish_Sylph.cfg Mon Aug  8 08:25:52 2005
@@ -47,7 +47,7 @@
                [/frame]
        [/attack]
 
-       
+
        [attack]
        name=gossamer
        type=impact
Index: wesnoth/data/units/Fire_Dragon.cfg
diff -u wesnoth/data/units/Fire_Dragon.cfg:1.13 
wesnoth/data/units/Fire_Dragon.cfg:1.14
--- wesnoth/data/units/Fire_Dragon.cfg:1.13     Tue Aug  2 12:06:24 2005
+++ wesnoth/data/units/Fire_Dragon.cfg  Mon Aug  8 08:25:52 2005
@@ -35,7 +35,7 @@
                sound=wolf-attack.wav
                [/sound]
        [/attack]
-       
+
        [attack]
        name=tail
        #Solicit an Icon
Index: wesnoth/data/units/Footpad.cfg
diff -u wesnoth/data/units/Footpad.cfg:1.11 wesnoth/data/units/Footpad.cfg:1.12
--- wesnoth/data/units/Footpad.cfg:1.11 Sun Jul 24 16:04:26 2005
+++ wesnoth/data/units/Footpad.cfg      Mon Aug  8 08:25:52 2005
@@ -63,7 +63,7 @@
                image_diagonal="projectiles/stone.png"
                [/missile_frame]
        [/attack]
-        
+
         [female]
         id=Footpad
         name= _ "female^Footpad"
Index: wesnoth/data/units/Goblin_Knight.cfg
diff -u wesnoth/data/units/Goblin_Knight.cfg:1.22 
wesnoth/data/units/Goblin_Knight.cfg:1.23
--- wesnoth/data/units/Goblin_Knight.cfg:1.22   Mon Aug  8 06:50:14 2005
+++ wesnoth/data/units/Goblin_Knight.cfg        Mon Aug  8 08:25:52 2005
@@ -25,7 +25,7 @@
        range=short
        damage=7
        number=4
-               [frame] 
+               [frame]
                begin=-150
                end=100
                image="goblin-knight-attack.png"
Index: wesnoth/data/units/Orcish_Slayer.cfg
diff -u wesnoth/data/units/Orcish_Slayer.cfg:1.22 
wesnoth/data/units/Orcish_Slayer.cfg:1.23
--- wesnoth/data/units/Orcish_Slayer.cfg:1.22   Mon Aug  8 06:14:46 2005
+++ wesnoth/data/units/Orcish_Slayer.cfg        Mon Aug  8 08:25:52 2005
@@ -17,7 +17,7 @@
 unit_description= _ "The larger, and often more skilled orcish assassins are 
called 'Slayers' by their enemies, though this distinction is somewhat unclear. 
Slayers are fast on their feet, and quite nimble in combat, although they 
achieve that end by forgoing armor. Their choice weapon, poison, is a vicious 
tool, and its common use on the battlefield is often the real cause of orcish 
supremacy.
 
 Special Notes:
-Orcish slayers use poison on their throwing knives, and victims of this poison 
will continually take damage until they can be cured in town or by a healer." 
+Orcish slayers use poison on their throwing knives, and victims of this poison 
will continually take damage until they can be cured in town or by a healer."
 get_hit_sound=orc-small-hit.wav
        [attack]
        name=dagger
Index: wesnoth/data/units/Rogue.cfg
diff -u wesnoth/data/units/Rogue.cfg:1.16 wesnoth/data/units/Rogue.cfg:1.17
--- wesnoth/data/units/Rogue.cfg:1.16   Sun Jul 24 16:04:26 2005
+++ wesnoth/data/units/Rogue.cfg        Mon Aug  8 08:25:52 2005
@@ -59,7 +59,7 @@
                sound=knife.wav
                [/sound]
        [/attack]
-        
+
         [female]
         id=Rogue
         name= _ "female^Rogue"
Index: wesnoth/data/units/Saurian.cfg
diff -u wesnoth/data/units/Saurian.cfg:1.12 wesnoth/data/units/Saurian.cfg:1.13
--- wesnoth/data/units/Saurian.cfg:1.12 Tue Apr  5 16:22:24 2005
+++ wesnoth/data/units/Saurian.cfg      Mon Aug  8 08:25:52 2005
@@ -1,6 +1,6 @@
 # XXX This unit is obsolete and should not be used anymore. It is here only 
for compatibility purposes and will be removed after few releases
 
-[unit] 
+[unit]
 id=Saurian
 name= _ "Saurian"
 obsolete=1
@@ -15,7 +15,7 @@
 alignment=chaotic
 advanceto=Saurian Warrior
 undead_variation=saurian
-cost=13 
+cost=13
 usage=scout
 unit_description= _ "Saurians are skilled in the use of the spear. Despite 
their lethargic cold blooded heritage, and their relative frailty, they are 
highly valued as scouts as the can navigate through rough terrain and around 
opponents. The best Saurians go on to become Saurian Warriors."
 get_hit_sound=hiss.wav
@@ -37,13 +37,13 @@
                end=100
                image="saurian-skirmisher-attack2.png"
                [/frame]
-       [/attack] 
-       [attack] 
+       [/attack]
+       [attack]
        name=spear
        range=long
        type=pierce
        damage=4
-       number=2
+       number=2
        icon=attacks/spear.png
                [sound]
                time=-100
@@ -60,5 +60,5 @@
                image="projectiles/spear-n.png"
                image_diagonal="projectiles/spear-ne.png"
                [/missile_frame]
-       [/attack] 
+       [/attack]
 [/unit]
Index: wesnoth/data/units/Saurian_Ambusher.cfg
diff -u wesnoth/data/units/Saurian_Ambusher.cfg:1.6 
wesnoth/data/units/Saurian_Ambusher.cfg:1.7
--- wesnoth/data/units/Saurian_Ambusher.cfg:1.6 Mon May 30 20:34:03 2005
+++ wesnoth/data/units/Saurian_Ambusher.cfg     Mon Aug  8 08:25:52 2005
@@ -1,24 +1,24 @@
 
-[unit] 
+[unit]
 id=Saurian Ambusher
 name= _ "Saurian Ambusher"
 race=lizard
 image="saurian-ambusher.png"
 image_defensive="saurian-ambusher-defend.png"
-hitpoints=32 
+hitpoints=32
 movement_type=lizard
 movement=7
 experience=70
 level=2
-alignment=chaotic 
+alignment=chaotic
 advanceto=Saurian Flanker
 undead_variation=saurian
-cost=28 
+cost=28
 usage=scout
 unit_description= _ "Saurian Ambushers are highly skilled in the use of the 
spear. Despite their lethargic cold blooded heritage, and their relative 
frailty, they are highly valued as scouts as they can navigate through rough 
terrain and around opponents. Saurian Ambushers possess the strength to take 
full advantage of this fact. The best Ambushers go on to become Saurian 
Flankers."
 get_hit_sound=hiss.wav
 ability=skirmisher
-       [attack] 
+       [attack]
        name=spear
        range=short
        type=pierce
@@ -35,13 +35,13 @@
                end=100
                image="saurian-ambusher-attack2.png"
                [/frame]
-       [/attack] 
-       [attack] 
+       [/attack]
+       [attack]
        name=spear
        range=long
        type=pierce
        damage=5
-       number=2
+       number=2
        icon=attacks/spear.png
                [sound]
                time=-100
@@ -58,5 +58,5 @@
                image="projectiles/spear-n.png"
                image_diagonal="projectiles/spear-ne.png"
                [/missile_frame]
-       [/attack] 
+       [/attack]
 [/unit]
Index: wesnoth/data/units/Saurian_Icecaster.cfg
diff -u wesnoth/data/units/Saurian_Icecaster.cfg:1.17 
wesnoth/data/units/Saurian_Icecaster.cfg:1.18
--- wesnoth/data/units/Saurian_Icecaster.cfg:1.17       Tue Aug  2 12:06:24 2005
+++ wesnoth/data/units/Saurian_Icecaster.cfg    Mon Aug  8 08:25:52 2005
@@ -1,5 +1,5 @@
 
-[unit] 
+[unit]
 id=Saurian Icecaster
 name= _ "Saurian Icecaster"
 race=lizard
Index: wesnoth/data/units/Saurian_Skirmisher.cfg
diff -u wesnoth/data/units/Saurian_Skirmisher.cfg:1.6 
wesnoth/data/units/Saurian_Skirmisher.cfg:1.7
--- wesnoth/data/units/Saurian_Skirmisher.cfg:1.6       Wed Jun  1 01:33:24 2005
+++ wesnoth/data/units/Saurian_Skirmisher.cfg   Mon Aug  8 08:25:52 2005
@@ -1,5 +1,5 @@
 
-[unit] 
+[unit]
 id=Saurian Skirmisher
 name= _ "Saurian Skirmisher"
 race=lizard
@@ -35,13 +35,13 @@
                end=100
                image="saurian-skirmisher-attack2.png"
                [/frame]
-       [/attack] 
-       [attack] 
+       [/attack]
+       [attack]
        name=spear
        range=long
        type=pierce
        damage=4
-       number=2
+       number=2
        icon=attacks/spear.png
                [sound]
                time=-100
@@ -58,5 +58,5 @@
                image="projectiles/spear-n.png"
                image_diagonal="projectiles/spear-ne.png"
                [/missile_frame]
-       [/attack] 
+       [/attack]
 [/unit]
Index: wesnoth/data/units/Saurian_Soothsayer.cfg
diff -u wesnoth/data/units/Saurian_Soothsayer.cfg:1.17 
wesnoth/data/units/Saurian_Soothsayer.cfg:1.18
--- wesnoth/data/units/Saurian_Soothsayer.cfg:1.17      Tue Aug  2 12:06:24 2005
+++ wesnoth/data/units/Saurian_Soothsayer.cfg   Mon Aug  8 08:25:52 2005
@@ -1,5 +1,5 @@
 
-[unit] 
+[unit]
 id=Saurian Soothsayer
 name= _ "Saurian Soothsayer"
 race=lizard
Index: wesnoth/data/units/Saurian_Tribalist.cfg
diff -u wesnoth/data/units/Saurian_Tribalist.cfg:1.15 
wesnoth/data/units/Saurian_Tribalist.cfg:1.16
--- wesnoth/data/units/Saurian_Tribalist.cfg:1.15       Wed Jun  1 00:35:26 2005
+++ wesnoth/data/units/Saurian_Tribalist.cfg    Mon Aug  8 08:25:52 2005
@@ -1,5 +1,5 @@
 
-[unit] 
+[unit]
 id=Saurian Tribalist
 name= _ "Saurian Tribalist"
 race=lizard
Index: wesnoth/data/units/Saurian_Warrior.cfg
diff -u wesnoth/data/units/Saurian_Warrior.cfg:1.17 
wesnoth/data/units/Saurian_Warrior.cfg:1.18
--- wesnoth/data/units/Saurian_Warrior.cfg:1.17 Tue Aug  2 12:06:24 2005
+++ wesnoth/data/units/Saurian_Warrior.cfg      Mon Aug  8 08:25:52 2005
@@ -1,27 +1,27 @@
 # XXX This unit is obsolete and should not be used anymore. It is here only 
for compatibility purposes and will be removed after few releases
 
-[unit] 
+[unit]
 id=Saurian Warrior
 name= _ "Saurian Warrior"
 obsolete=1
 race=lizard
 image="saurian-ambusher.png"
 image_defensive="saurian-ambusher-defend.png"
-hitpoints=32 
+hitpoints=32
 movement_type=lizard
 movement=7
 experience=100
 level=2
-alignment=chaotic 
+alignment=chaotic
 advanceto=null
 {AMLA_TOUGH 3}
 undead_variation=saurian
-cost=28 
+cost=28
 usage=scout
 unit_description= _ "Saurian Warriors are highly skilled in the use of the 
spear. Despite their lethargic cold blooded heritage, and their relative 
frailty, they are highly valued as scouts as they can navigate through rough 
terrain and around opponents. Saurian Warriors possess the strength to take 
full advantage of this fact."
 get_hit_sound=hiss.wav
 ability=skirmisher
-       [attack] 
+       [attack]
        name=spear
        range=short
        type=pierce
@@ -38,13 +38,13 @@
                end=100
                image="saurian-ambusher-attack2.png"
                [/frame]
-       [/attack] 
-       [attack] 
+       [/attack]
+       [attack]
        name=spear
        range=long
        type=pierce
        damage=5
-       number=2
+       number=2
        icon=attacks/spear.png
                [sound]
                time=-100
@@ -61,5 +61,5 @@
                image="projectiles/spear-n.png"
                image_diagonal="projectiles/spear-ne.png"
                [/missile_frame]
-       [/attack] 
+       [/attack]
 [/unit]
Index: wesnoth/data/units/Sea_Orc.cfg
diff -u wesnoth/data/units/Sea_Orc.cfg:1.15 wesnoth/data/units/Sea_Orc.cfg:1.16
--- wesnoth/data/units/Sea_Orc.cfg:1.15 Tue Aug  2 12:06:24 2005
+++ wesnoth/data/units/Sea_Orc.cfg      Mon Aug  8 08:25:52 2005
@@ -32,4 +32,4 @@
                sound=sword-swish.wav
                [/sound]
        [/attack]
-[/unit] 
+[/unit]
Index: wesnoth/data/units/Skeletal_Dragon.cfg
diff -u wesnoth/data/units/Skeletal_Dragon.cfg:1.8 
wesnoth/data/units/Skeletal_Dragon.cfg:1.9
--- wesnoth/data/units/Skeletal_Dragon.cfg:1.8  Tue Aug  2 12:06:24 2005
+++ wesnoth/data/units/Skeletal_Dragon.cfg      Mon Aug  8 08:25:52 2005
@@ -22,7 +22,7 @@
        pierce=40
        impact=120
        fire=100
-#you have many holy units by now, probably, and he shouldn't die all that 
easily.      
+#you have many holy units by now, probably, and he shouldn't die all that 
easily.
        holy=100
        [/resistance]
 
Index: wesnoth/data/units/Troll_Rocklobber.cfg
diff -u wesnoth/data/units/Troll_Rocklobber.cfg:1.12 
wesnoth/data/units/Troll_Rocklobber.cfg:1.13
--- wesnoth/data/units/Troll_Rocklobber.cfg:1.12        Tue Aug  2 12:06:24 2005
+++ wesnoth/data/units/Troll_Rocklobber.cfg     Mon Aug  8 08:25:52 2005
@@ -73,4 +73,4 @@
                        image_diagonal="projectiles/stone.png"
                [/missile_frame]
        [/attack]
-[/unit] 
+[/unit]
Index: wesnoth/data/units/Troll_Whelp.cfg
diff -u wesnoth/data/units/Troll_Whelp.cfg:1.18 
wesnoth/data/units/Troll_Whelp.cfg:1.19
--- wesnoth/data/units/Troll_Whelp.cfg:1.18     Wed Jul 13 15:58:59 2005
+++ wesnoth/data/units/Troll_Whelp.cfg  Mon Aug  8 08:25:52 2005
@@ -22,7 +22,7 @@
        [attack]
        name=fist
        type=impact
-       range=short 
+       range=short
        damage=7
        number=2
                [frame]
Index: wesnoth/data/units/Walking_Corpse.cfg
diff -u wesnoth/data/units/Walking_Corpse.cfg:1.24 
wesnoth/data/units/Walking_Corpse.cfg:1.25
--- wesnoth/data/units/Walking_Corpse.cfg:1.24  Thu Jun  2 06:22:40 2005
+++ wesnoth/data/units/Walking_Corpse.cfg       Mon Aug  8 08:25:52 2005
@@ -16,24 +16,23 @@
 unit_description= _ "Walking Corpses are the bodies of the dead, re-animated 
by dark magic. Although weak in combat, these zombies can spread their curse to 
those they kill, increasing the army of undead."
 get_hit_sound=zombie-hit.wav
 
-        [death]
-                [frame]
-                begin=0
-                end=200
-                image="undead-zombie-die-1.png"
-                [/frame]
-                [frame]
-                begin=200
-                end=400
-                image="undead-zombie-die-2.png"
-                [/frame]
-                [frame]
-                begin=400
-                end=600
-                image="undead-zombie-die-3.png"
-                [/frame]
-        [/death]
-
+       [death]
+               [frame]
+               begin=0
+               end=200
+               image="undead-zombie-die-1.png"
+               [/frame]
+               [frame]
+               begin=200
+               end=400
+               image="undead-zombie-die-2.png"
+               [/frame]
+               [frame]
+               begin=400
+               end=600
+               image="undead-zombie-die-3.png"
+               [/frame]
+       [/death]
 
        [attack]
        name=fist
@@ -91,23 +90,23 @@
 unit_description= _ "Walking Corpses are the bodies of the dead, re-animated 
by dark magic. Although weak in combat, these zombies can spread their curse to 
those they kill, increasing the army of undead."
 get_hit_sound=zombie-hit.wav
 
-        [death]
-                [frame]
-                begin=0
-                end=200
-                image="undead-zombie-drake-die-1.png"
-                [/frame]
-                [frame]
-                begin=200
-                end=400
-                image="undead-zombie-drake-die-2.png"
-                [/frame]
-                [frame]
-                begin=400
-                end=600
-                image="undead-zombie-drake-die-3.png"
-                [/frame]
-        [/death]
+       [death]
+               [frame]
+               begin=0
+               end=200
+               image="undead-zombie-drake-die-1.png"
+               [/frame]
+               [frame]
+               begin=200
+               end=400
+               image="undead-zombie-drake-die-2.png"
+               [/frame]
+               [frame]
+               begin=400
+               end=600
+               image="undead-zombie-drake-die-3.png"
+               [/frame]
+       [/death]
 
        [attack]
        name=fist
@@ -166,23 +165,23 @@
 unit_description= _ "Walking Corpses are the bodies of the dead, re-animated 
by dark magic. Although weak in combat, these zombies can spread their curse to 
those they kill, increasing the army of undead."
 get_hit_sound=zombie-hit.wav
 
-        [death]
-                [frame]
-                begin=0
-                end=200
-                image="undead-zombie-swimmer-die-1.png"
-                [/frame]
-                [frame]
-                begin=200
-                end=400
-                image="undead-zombie-swimmer-die-2.png"
-                [/frame]
-                [frame]
-                begin=400
-                end=600
-                image="undead-zombie-swimmer-die-3.png"
-                [/frame]
-        [/death]
+       [death]
+               [frame]
+               begin=0
+               end=200
+               image="undead-zombie-swimmer-die-1.png"
+               [/frame]
+               [frame]
+               begin=200
+               end=400
+               image="undead-zombie-swimmer-die-2.png"
+               [/frame]
+               [frame]
+               begin=400
+               end=600
+               image="undead-zombie-swimmer-die-3.png"
+               [/frame]
+       [/death]
 
        [attack]
        name=fist
@@ -222,7 +221,6 @@
        [/attack]
 [/variation]
 
-
 [variation]
 variation_name=troll
 id=Walking Corpse
@@ -242,23 +240,23 @@
 unit_description= _ "Walking Corpses are the bodies of the dead, re-animated 
by dark magic. Although weak in combat, these zombies can spread their curse to 
those they kill, increasing the army of undead."
 get_hit_sound=zombie-hit.wav
 
-        [death]
-                [frame]
-                begin=0
-                end=200
-                image="undead-zombie-troll-die-1.png"
-                [/frame]
-                [frame]
-                begin=200
-                end=400
-                image="undead-zombie-troll-die-2.png"
-                [/frame]
-                [frame]
-                begin=400
-                end=600
-                image="undead-zombie-troll-die-3.png"
-                [/frame]
-        [/death]
+       [death]
+               [frame]
+               begin=0
+               end=200
+               image="undead-zombie-troll-die-1.png"
+               [/frame]
+               [frame]
+               begin=200
+               end=400
+               image="undead-zombie-troll-die-2.png"
+               [/frame]
+               [frame]
+               begin=400
+               end=600
+               image="undead-zombie-troll-die-3.png"
+               [/frame]
+       [/death]
 
        [attack]
        name=fist
@@ -298,7 +296,6 @@
        [/attack]
 [/variation]
 
-
 [variation]
 variation_name=wose
 id=Walking Corpse
@@ -318,23 +315,23 @@
 unit_description= _ "Walking Corpses are the bodies of the dead, re-animated 
by dark magic. Although weak in combat, these zombies can spread their curse to 
those they kill, increasing the army of undead."
 get_hit_sound=zombie-hit.wav
 
-        [death]
-                [frame]
-                begin=0
-                end=200
-                image="undead-zombie-wose-die-1.png"
-                [/frame]
-                [frame]
-                begin=200
-                end=400
-                image="undead-zombie-wose-die-2.png"
-                [/frame]
-                [frame]
-                begin=400
-                end=600
-                image="undead-zombie-wose-die-3.png"
-                [/frame]
-        [/death]
+       [death]
+               [frame]
+               begin=0
+               end=200
+               image="undead-zombie-wose-die-1.png"
+               [/frame]
+               [frame]
+               begin=200
+               end=400
+               image="undead-zombie-wose-die-2.png"
+               [/frame]
+               [frame]
+               begin=400
+               end=600
+               image="undead-zombie-wose-die-3.png"
+               [/frame]
+       [/death]
 
        [attack]
        name=fist
@@ -393,23 +390,23 @@
 unit_description= _ "Walking Corpses are the bodies of the dead, re-animated 
by dark magic. Although weak in combat, these zombies can spread their curse to 
those they kill, increasing the army of undead."
 get_hit_sound=zombie-hit.wav
 
-        [death]
-                [frame]
-                begin=0
-                end=200
-                image="undead-zombie-saurian-die-1.png"
-                [/frame]
-                [frame]
-                begin=200
-                end=400
-                image="undead-zombie-saurian-die-2.png"
-                [/frame]
-                [frame]
-                begin=400
-                end=600
-                image="undead-zombie-saurian-die-3.png"
-                [/frame]
-        [/death]
+       [death]
+               [frame]
+               begin=0
+               end=200
+               image="undead-zombie-saurian-die-1.png"
+               [/frame]
+               [frame]
+               begin=200
+               end=400
+               image="undead-zombie-saurian-die-2.png"
+               [/frame]
+               [frame]
+               begin=400
+               end=600
+               image="undead-zombie-saurian-die-3.png"
+               [/frame]
+       [/death]
 
        [attack]
        name=fist
@@ -468,23 +465,23 @@
 unit_description= _ "Walking Corpses are the bodies of the dead, re-animated 
by dark magic. Although weak in combat, these zombies can spread their curse to 
those they kill, increasing the army of undead."
 get_hit_sound=zombie-hit.wav
 
-        [death]
-                [frame]
-                begin=0
-                end=200
-                image="undead-zombie-mounted-die-1.png"
-                [/frame]
-                [frame]
-                begin=200
-                end=400
-                image="undead-zombie-mounted-die-2.png"
-                [/frame]
-                [frame]
-                begin=400
-                end=600
-                image="undead-zombie-mounted-die-3.png"
-                [/frame]
-        [/death]
+       [death]
+               [frame]
+               begin=0
+               end=200
+               image="undead-zombie-mounted-die-1.png"
+               [/frame]
+               [frame]
+               begin=200
+               end=400
+               image="undead-zombie-mounted-die-2.png"
+               [/frame]
+               [frame]
+               begin=400
+               end=600
+               image="undead-zombie-mounted-die-3.png"
+               [/frame]
+       [/death]
 
        [attack]
        name=fist
@@ -524,7 +521,5 @@
        [/attack]
 [/variation]
 
-
 [/unit]
-
 
Index: wesnoth/data/units/Yeti.cfg
diff -u wesnoth/data/units/Yeti.cfg:1.10 wesnoth/data/units/Yeti.cfg:1.11
--- wesnoth/data/units/Yeti.cfg:1.10    Mon Aug  8 03:26:56 2005
+++ wesnoth/data/units/Yeti.cfg Mon Aug  8 08:25:52 2005
@@ -33,7 +33,7 @@
        [attack]
        name=fist
        type=impact
-       range=short 
+       range=short
        damage=32
        number=2
                [frame]




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