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[Wesnoth-cvs-commits] wesnoth/data/units Thief.cfg Trapper.cfg White_...


From: ott
Subject: [Wesnoth-cvs-commits] wesnoth/data/units Thief.cfg Trapper.cfg White_...
Date: Mon, 08 Aug 2005 04:01:53 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     ott <address@hidden>    05/08/08 08:01:53

Modified files:
        data/units     : Thief.cfg Trapper.cfg White_Mage.cfg 

Log message:
        whitespace removal

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Thief.cfg.diff?tr1=1.16&tr2=1.17&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Trapper.cfg.diff?tr1=1.13&tr2=1.14&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/White_Mage.cfg.diff?tr1=1.23&tr2=1.24&r1=text&r2=text

Patches:
Index: wesnoth/data/units/Thief.cfg
diff -u wesnoth/data/units/Thief.cfg:1.16 wesnoth/data/units/Thief.cfg:1.17
--- wesnoth/data/units/Thief.cfg:1.16   Fri Jul 29 20:41:15 2005
+++ wesnoth/data/units/Thief.cfg        Mon Aug  8 08:01:53 2005
@@ -5,7 +5,7 @@
 gender=male,female
 image="thief.png"
 image_defensive="thief.png"
-# Yes, the above line is deliberate - otherwise his solitary defensive frame 
flickers in when the defensive animations are not playing.  It looks better to 
use that only when he is hit.
+# Yes, the above line is deliberate - otherwise his solitary defensive frame 
flickers in when the defensive animations are not playing. It looks better to 
use that only when he is hit.
 hitpoints=24
 movement_type=elusivefoot
 movement=6
@@ -100,108 +100,108 @@
                sound=dagger-swish.wav
                [/sound]
        [/attack]
-        
-        [female]
-        id=Thief
-        name= _ "female^Thief"
-        race=human
+
+       [female]
+       id=Thief
+       name= _ "female^Thief"
+       race=human
        gender=female
-        image="thief+female.png"
-        image_defensive="thief+female.png"
-       # Yes, the above line is deliberate - otherwise his solitary defensive 
frame flickers in when the defensive animations are not playing.  It looks 
better to use that only when he is hit.
-        hitpoints=24
-        movement_type=elusivefoot
-        movement=6
-        experience=28
-        level=1
-        alignment=chaotic
-        advanceto=Rogue
-        cost=13
-        usage=fighter
-        unit_description= _ "For as long as anyone can remember, the members 
of the various 'guilds' of rat-catchers that spring up in any larger city have 
had a curious practice of bleaching their hair with lime till it becomes a pale 
shade of blue. It is a bold thing to do, as their profession often delves into 
less-than-legal enterprises. Thieves have many skills, and by necessity are 
both light on their feet, and good with knives. They happily employ 
less-than-honorable tactics in combat, seeing little purpose in a 'fair fight'.
+       image="thief+female.png"
+       image_defensive="thief+female.png"
+       # Yes, the above line is deliberate - otherwise his solitary defensive 
frame flickers in when the defensive animations are not playing. It looks 
better to use that only when he is hit.
+       hitpoints=24
+       movement_type=elusivefoot
+       movement=6
+       experience=28
+       level=1
+       alignment=chaotic
+       advanceto=Rogue
+       cost=13
+       usage=fighter
+       unit_description= _ "For as long as anyone can remember, the members of 
the various 'guilds' of rat-catchers that spring up in any larger city have had 
a curious practice of bleaching their hair with lime till it becomes a pale 
shade of blue. It is a bold thing to do, as their profession often delves into 
less-than-legal enterprises. Thieves have many skills, and by necessity are 
both light on their feet, and good with knives. They happily employ 
less-than-honorable tactics in combat, seeing little purpose in a 'fair fight'.
 
 Special Notes: while a unit with the same allegiance as the thief distracts an 
enemy, the thief may backstab, inflicting double damage, by creeping around 
behind that enemy."
-        get_hit_sound=female-hit.wav
-                       
-                [defend]
-                        hits=no
-                        [frame]
-                        begin=-150
-                        end=-60
-                        image="thief+female-defend-1-1.png"
-                        [/frame]
-                        [frame]
-                        begin=-60
-                        end=60
-                        image="thief+female-defend-1-2.png"
-                        [/frame]
-                        [frame]
-                        begin=60
-                        end=150
-                        image="thief+female-defend-1-1.png"
-                        [/frame]
-                [/defend]
-                [defend]
-                        hits=no
-                        [frame]
-                        begin=-150
-                        end=-60
-                        image="thief+female-defend-2-1.png"
-                        [/frame]
-                        [frame]
-                        begin=-60
-                        end=60
-                        image="thief+female-defend-2-2.png"
-                        [/frame]
-                        [frame]
-                        begin=60
-                        end=150
-                        image="thief+female-defend-2-1.png"
-                        [/frame]
-                [/defend]
-                [defend]
-                        hits=no
-                        [frame]
-                        begin=-150
-                        end=-60
-                        image="thief+female-defend-3-1.png"
-                        [/frame]
-                        [frame]
-                        begin=-60
-                        end=60
-                        image="thief+female-defend-3-2.png"
-                        [/frame]
-                        [frame]
-                        begin=60
-                        end=150
-                        image="thief+female-defend-3-1.png"
-                        [/frame]
-                [/defend]
-                [defend]
-                        hits=yes
-                        [frame]
-                        begin=-75
-                        end=50
-                        image="thief+female-defend.png"
-                        [/frame]
-                [/defend]
-                [attack]
-                name=dagger
-                type=blade
-                range=short
-                damage=4
-                number=3
-                special=backstab
-                        [frame]
-                        begin=-100
-                        end=100
-                        image="thief+female-attack.png"
-                        [/frame]
-
-                        [sound]
-                        time=-250
-                        sound=dagger-swish.wav
-                        [/sound]
-                [/attack]
-        [/female]
+       get_hit_sound=female-hit.wav
+
+               [defend]
+                       hits=no
+                       [frame]
+                       begin=-150
+                       end=-60
+                       image="thief+female-defend-1-1.png"
+                       [/frame]
+                       [frame]
+                       begin=-60
+                       end=60
+                       image="thief+female-defend-1-2.png"
+                       [/frame]
+                       [frame]
+                       begin=60
+                       end=150
+                       image="thief+female-defend-1-1.png"
+                       [/frame]
+               [/defend]
+               [defend]
+                       hits=no
+                       [frame]
+                       begin=-150
+                       end=-60
+                       image="thief+female-defend-2-1.png"
+                       [/frame]
+                       [frame]
+                       begin=-60
+                       end=60
+                       image="thief+female-defend-2-2.png"
+                       [/frame]
+                       [frame]
+                       begin=60
+                       end=150
+                       image="thief+female-defend-2-1.png"
+                       [/frame]
+               [/defend]
+               [defend]
+                       hits=no
+                       [frame]
+                       begin=-150
+                       end=-60
+                       image="thief+female-defend-3-1.png"
+                       [/frame]
+                       [frame]
+                       begin=-60
+                       end=60
+                       image="thief+female-defend-3-2.png"
+                       [/frame]
+                       [frame]
+                       begin=60
+                       end=150
+                       image="thief+female-defend-3-1.png"
+                       [/frame]
+               [/defend]
+               [defend]
+                       hits=yes
+                       [frame]
+                       begin=-75
+                       end=50
+                       image="thief+female-defend.png"
+                       [/frame]
+               [/defend]
+               [attack]
+               name=dagger
+               type=blade
+               range=short
+               damage=4
+               number=3
+               special=backstab
+                       [frame]
+                       begin=-100
+                       end=100
+                       image="thief+female-attack.png"
+                       [/frame]
+
+                       [sound]
+                       time=-250
+                       sound=dagger-swish.wav
+                       [/sound]
+               [/attack]
+       [/female]
 [/unit]
Index: wesnoth/data/units/Trapper.cfg
diff -u wesnoth/data/units/Trapper.cfg:1.13 wesnoth/data/units/Trapper.cfg:1.14
--- wesnoth/data/units/Trapper.cfg:1.13 Tue Aug  2 12:06:24 2005
+++ wesnoth/data/units/Trapper.cfg      Mon Aug  8 08:01:53 2005
@@ -16,11 +16,11 @@
 cost=26
 usage=archer
 unit_description= _ "Trappers usually work supplying food for bandits and 
outlaws. Their hunting experience makes them most valuable at night and in 
forests and swamps."
-   #Poachers are better than normal units at woods and swamps
-   [defense]
-   forest=40
-   swamp_water=50
-   [/defense]
+       #Poachers are better than normal units at woods and swamps
+       [defense]
+       forest=40
+       swamp_water=50
+       [/defense]
 get_hit_sound=groan.wav
        [attack]
        name=dagger
Index: wesnoth/data/units/White_Mage.cfg
diff -u wesnoth/data/units/White_Mage.cfg:1.23 
wesnoth/data/units/White_Mage.cfg:1.24
--- wesnoth/data/units/White_Mage.cfg:1.23      Mon Jul 18 20:07:25 2005
+++ wesnoth/data/units/White_Mage.cfg   Mon Aug  8 08:01:53 2005
@@ -14,9 +14,9 @@
 hitpoints=32
 movement_type=smallfoot
 movement=5
-    [resistance]
-    holy=80
-    [/resistance]
+       [resistance]
+       holy=80
+       [/resistance]
 experience=150
 level=2
 alignment=lawful
@@ -89,9 +89,9 @@
        hitpoints=32
        movement_type=smallfoot
        movement=5
-           [resistance]
-           holy=80
-           [/resistance]
+               [resistance]
+               holy=80
+               [/resistance]
        experience=150
        level=2
        alignment=lawful




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