wesnoth-cvs-commits
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Wesnoth-cvs-commits] wesnoth po/wesnoth-sotbe/en_GB.po po/wesnoth-td...


From: ott
Subject: [Wesnoth-cvs-commits] wesnoth po/wesnoth-sotbe/en_GB.po po/wesnoth-td...
Date: Fri, 29 Jul 2005 16:45:41 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     ott <address@hidden>    05/07/29 20:45:41

Modified files:
        po/wesnoth-sotbe: en_GB.po 
        po/wesnoth-tdh : en_GB.po 
        po/wesnoth     : en_GB.po 
        .              : changelog 

Log message:
        update British English translation

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/wesnoth-sotbe/en_GB.po.diff?tr1=1.33&tr2=1.34&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/wesnoth-tdh/en_GB.po.diff?tr1=1.26&tr2=1.27&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/wesnoth/en_GB.po.diff?tr1=1.52&tr2=1.53&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.816&tr2=1.817&r1=text&r2=text

Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.816 wesnoth/changelog:1.817
--- wesnoth/changelog:1.816     Thu Jul 28 13:07:39 2005
+++ wesnoth/changelog   Fri Jul 29 20:45:41 2005
@@ -1,7 +1,7 @@
 CVS HEAD:
  * language and i18n:
    * new translation: Hebrew (no rtl support added in yet)
-   * updated translations: Catalan, German, Hungarian
+   * updated translations: British English, Catalan, German, Hungarian
    * fixed linebreaks not working properly for Chinese translation (#13352)
    * updated several unit descriptions
    * added GPL to help
Index: wesnoth/po/wesnoth-sotbe/en_GB.po
diff -u wesnoth/po/wesnoth-sotbe/en_GB.po:1.33 
wesnoth/po/wesnoth-sotbe/en_GB.po:1.34
--- wesnoth/po/wesnoth-sotbe/en_GB.po:1.33      Mon Jul 25 15:22:54 2005
+++ wesnoth/po/wesnoth-sotbe/en_GB.po   Fri Jul 29 20:45:39 2005
@@ -3,7 +3,7 @@
 "Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
 "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n";
 "POT-Creation-Date: 2005-07-25 17:09+0200\n"
-"PO-Revision-Date: 2005-06-16 17:56+0200\n"
+"PO-Revision-Date: 2005-07-29 22:29+0200\n"
 "Last-Translator: ott <address@hidden>\n"
 "Language-Team: en_GB\n"
 "MIME-Version: 1.0\n"
@@ -376,7 +376,7 @@
 
 #: data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:428
 msgid "End of Chapter I"
-msgstr ""
+msgstr "End of Chapter I"
 
 #: data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:429
 msgid ""
@@ -540,7 +540,7 @@
 
 #: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:73
 msgid "Saving Inarix"
-msgstr ""
+msgstr "Saving Inarix"
 
 #: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:92
 msgid "Bring Inarix and at least four saurians to the fort on River Gork"
@@ -633,10 +633,12 @@
 "This has taken too much time, we should send all of our troops and send "
 "these creatures back to hell."
 msgstr ""
+"This has taken too much time, we should send all of our troops and send "
+"these creatures back to hell."
 
 #: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:347
 msgid "It won't be said that Elves were braver than us, everyone attack!"
-msgstr ""
+msgstr "It won't be said that Elves were braver than us, everyone attack!"
 
 #: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:392
 msgid "At the saurians! Rip them to the last!"
Index: wesnoth/po/wesnoth-tdh/en_GB.po
diff -u wesnoth/po/wesnoth-tdh/en_GB.po:1.26 
wesnoth/po/wesnoth-tdh/en_GB.po:1.27
--- wesnoth/po/wesnoth-tdh/en_GB.po:1.26        Mon Jul 25 15:22:56 2005
+++ wesnoth/po/wesnoth-tdh/en_GB.po     Fri Jul 29 20:45:40 2005
@@ -3,7 +3,7 @@
 "Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
 "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n";
 "POT-Creation-Date: 2005-07-25 17:08+0200\n"
-"PO-Revision-Date: 2005-07-18 18:05+0200\n"
+"PO-Revision-Date: 2005-07-29 21:52+0200\n"
 "Last-Translator: ott <address@hidden>\n"
 "Language-Team: none\n"
 "MIME-Version: 1.0\n"
@@ -12,9 +12,8 @@
 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
 
 #: data/campaigns/The_Dark_Hordes.cfg:5
-#, fuzzy
 msgid "The Dark Hordes (Part 1)"
-msgstr "The Dark Hordes"
+msgstr "The Dark Hordes (Part 1)"
 
 #: data/campaigns/The_Dark_Hordes.cfg:9
 msgid "Apprentice"
@@ -40,6 +39,7 @@
 msgid ""
 "Lead fugitive necromancer Gwiti Ha'atel to mastery of the undead hordes."
 msgstr ""
+"Lead fugitive necromancer Gwiti Ha'atel to mastery of the undead hordes."
 
 #: data/scenarios/The_Dark_Hordes/A_New_Chance.cfg:4
 msgid "A New Chance"
@@ -859,12 +859,13 @@
 
 #: data/scenarios/The_Dark_Hordes/Underground_Pool.cfg:223
 msgid "End of Part 1"
-msgstr ""
+msgstr "End of Part 1"
 
 #: data/scenarios/The_Dark_Hordes/Underground_Pool.cfg:224
 msgid ""
 "Gwiti's adventures will continue in another installment of The Dark Hordes."
 msgstr ""
+"Gwiti's adventures will continue in another instalment of The Dark Hordes."
 
 #: data/scenarios/The_Dark_Hordes/Underground_Pool.cfg:248
 msgid "The Hoard of the Dwarves! Three hundred gold at least!"
Index: wesnoth/po/wesnoth/en_GB.po
diff -u wesnoth/po/wesnoth/en_GB.po:1.52 wesnoth/po/wesnoth/en_GB.po:1.53
--- wesnoth/po/wesnoth/en_GB.po:1.52    Mon Jul 25 15:23:01 2005
+++ wesnoth/po/wesnoth/en_GB.po Fri Jul 29 20:45:40 2005
@@ -3,7 +3,7 @@
 "Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
 "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n";
 "POT-Creation-Date: 2005-07-25 16:50+0200\n"
-"PO-Revision-Date: 2005-07-19 09:17+0200\n"
+"PO-Revision-Date: 2005-07-29 22:28+0200\n"
 "Last-Translator: ott <address@hidden>\n"
 "Language-Team: en_GB\n"
 "MIME-Version: 1.0\n"
@@ -783,7 +783,7 @@
 
 #: data/help.cfg:209
 msgid "License"
-msgstr ""
+msgstr "Licence"
 
 #: data/help.cfg:216
 msgid ""
@@ -4421,6 +4421,17 @@
 "creeping around behind that enemy. Their throwing knives are also poisoned, "
 "which will continually sap away an enemy's strength."
 msgstr ""
+"The greatest of thieves are sometimes tasked to take far more than their "
+"victim's belongings. Masters of knife-fighting and uncannily light on their "
+"feet, these menacing figures employ any means to silently dispatch their "
+"victims, be it poisoned knives thrown from afar, or a dagger planted in the "
+"back. Deadly at night, these assassins are somewhat uncomfortable fighting "
+"under the open sun.\n"
+"\n"
+"Special Notes: while a unit with the same allegiance as the assassin "
+"distracts an enemy, the assassin may backstab, inflicting double damage, by "
+"creeping around behind that enemy. Their throwing knives are also poisoned, "
+"which will continually sap away an enemy's strength."
 
 #: data/units/Assassin.cfg:45 data/units/Assassin.cfg:135
 #: data/units/Dwarvish_Thunderer.cfg:38
@@ -4539,6 +4550,11 @@
 "victims into submission. Like any sort of outlaw, they're not comfortable "
 "fighting in broad daylight, being used to working at night."
 msgstr ""
+"Bandits are a motley collection of men, most of dubious background. They are "
+"the strong arm of any organized group of criminals, and though they may lack "
+"in finesse, or intelligence, they excel at their preferred task of pummeling "
+"victims into submission. Like any sort of outlaw, they're not comfortable "
+"fighting in broad daylight, being used to working at night."
 
 #: data/units/Bandit.cfg:42 data/units/Drake_Enforcer.cfg:51
 #: data/units/Drake_Gladiator.cfg:71 data/units/Great_Troll.cfg:32
@@ -4757,6 +4773,11 @@
 "woodsman, bowmen have reasonable prowess with both a bow and a short sword, "
 "and are very common on the battlefield."
 msgstr ""
+"The use of archery in shooting something other than game was seen from its "
+"inception, and archers have had indispensable use in warfare since time "
+"immemorial. Usually of humble origins, hailing from the peasantry or the odd "
+"woodsman, bowmen have reasonable prowess with both a bow and a short sword, "
+"and are very common on the battlefield."
 
 #: data/units/Cavalier.cfg:3
 msgid "Cavalier"
@@ -4799,6 +4820,14 @@
 "Cavalrymen are very useful for taking and holding positions on open ground, "
 "for screening friendly soldiers, and also for scoutwork."
 msgstr ""
+"Cavalrymen are distinguished from horsemen by their tactics and equipment.  "
+"A cavalryman wears heavier armour, and carries a sword and shield, rather "
+"than a lance.  Their tactics do not include charging, but instead manoeuvres "
+"like hit and run slashes with their sword, using both horse and rider as an "
+"effective tool of melee.\n"
+"\n"
+"Cavalrymen are very useful for taking and holding positions on open ground, "
+"for screening friendly soldiers, and also for scoutwork."
 
 #: data/units/Cave_Spider.cfg:3
 msgid "Giant Spider"
@@ -5491,6 +5520,21 @@
 "Special Notes: their skill at skirmishing allows fencers to dart right past "
 "an opponent, ignoring zones of control."
 msgstr ""
+"It is a peculiar fashion of Wesnoth's nobility, in that they typically "
+"enrol their sons into one of two orders of armigers, training them either "
+"in the art of horsemanship, or fencing. Duelists are so named for an "
+"unfortunately common practise of young aristocrats, for whom the heat of "
+"insult can sometimes incite a rash demonstration of their natural right.\n"
+"\n"
+"Experienced fencers, who often look the part of nobility if not always "
+"actually of noble birth, carry with them a small crossbow that is easily "
+"concealed under a coat or cape. Slow to load and often thought dishonourable "
+"to use, it is in fact very useful, and those of their ranks who live long "
+"enough to be veterans typically do so by making such concessions to utility "
+"and survival.\n"
+"\n"
+"Special Notes: their skill at skirmishing allows fencers to dart right past "
+"an opponent, ignoring zones of control."
 
 #: data/units/Duelist.cfg:46 data/units/Fencer.cfg:24
 msgid "rapier"
@@ -5535,6 +5579,14 @@
 "Dwarven citadels are both renowned and feared; weapons that have broken the "
 "mightiest of warriors in a single blow."
 msgstr ""
+"It is not clear why the Dragonguards are called what they are, a name given "
+"by their dwarven brethren. Some speculate that the name comes from their "
+"weapon of choice, these strange staves that belch fire and death. Others "
+"have surmised that it is because such weapons would be a threat against even "
+"a true Dragon, should such a thing be seen again in the known world. "
+"Whatever the case, it is for these weapons that the guardians of the great "
+"Dwarven citadels are both renowned and feared; weapons that have broken the "
+"mightiest of warriors in a single blow."
 
 #: data/units/Dwarvish_Dragonguard.cfg:29
 #: data/units/Dwarvish_Dragonguard.cfg:47
@@ -5587,6 +5639,10 @@
 "target with a thrown hand axe at several paces. Though slow on their feet, "
 "these dwarves are a testament to the prowess of their kin."
 msgstr ""
+"Clad in shining armor, these dwarves look like kings from under the "
+"mountains. They wield axe and hammer with masterful skill, and can hit a "
+"target with a thrown hand axe at several paces. Though slow on their feet, "
+"these dwarves are a testament to the prowess of their kin."
 
 #: data/units/Dwarvish_Lord.cfg:69
 msgid "hatchet"
@@ -5603,6 +5659,10 @@
 "presence somehow imbue it with power. Though rarely seen in combat, a master "
 "of these runes can put them to terrifying use."
 msgstr ""
+"Dwarven magic, inasmuch as is known, most often manifests itself by the "
+"inscription of runes in the surface of an object, which by their mere "
+"presence somehow imbue it with power. Though rarely seen in combat, a master "
+"of these runes can put them to terrifying use."
 
 #: data/units/Dwarvish_Runemaster.cfg:29
 msgid "runic hammer"
@@ -5664,6 +5724,13 @@
 "make any of their own, realized they were lucky to no longer be fighting the "
 "dwarves, and vowed never to do so again."
 msgstr ""
+"When the men of Wesnoth first encountered the dwarves, they were mystified "
+"by the power of the Dwarvish Thunderers, who were able to hurl death from "
+"afar through the apparatus of these strange ... 'wands' they carried into "
+"battle. After the peace instituted by the Ka'lian came into effect, "
+"Haldric's people, not understanding these weapons, and certainly unable to "
+"make any of their own, realized they were lucky to no longer be fighting the "
+"dwarves, and vowed never to do so again."
 
 #: data/units/Dwarvish_Thunderer.cfg:63
 msgid "thunderstick"
@@ -5686,6 +5753,16 @@
 "Though a single shot from these 'thundersticks' can take several minutes to "
 "prepare, the results are seen by the Dwarves as being well worth the wait."
 msgstr ""
+"The Dwarven Thunderguards are famed for their curious weaponry, these "
+"strange staves of wood and iron that make a thunderous noise in their anger. "
+"The machinations behind this weaponry are a mystery, a secret taken to the "
+"grave by the dwarves of Knalga who wield them, and are assumed to have even "
+"forged them. The most that is known are reports of dwarves pouring a strange "
+"black dust into the mouth of their weapons, which some say is a food to fuel "
+"the beast imprisoned within.\n"
+"\n"
+"Though a single shot from these 'thundersticks' can take several minutes to "
+"prepare, the results are seen by the Dwarves as being well worth the wait."
 
 #: data/units/Dwarvish_Thunderguard.cfg:48
 msgid "dragonstick"
@@ -6160,6 +6237,19 @@
 "Special Notes: their skill at skirmishing allows fencers to dart right past "
 "an opponent, ignoring zones of control."
 msgstr ""
+"Fencers belong to a school of thought that considers the armour most soldiers 
"
+"wear in combat to be their own worst enemy. While armour can only soften a "
+"blow, evading it will completely negate any ill effects. Being able to "
+"reliably dodge any offensive move is a luxury only afforded to the fit of "
+"body, and then only to those who endure rigorous training.\n"
+"\n"
+"Outfitted with only a dagger and rapier, fencers are light on their feet and "
+"useful in many situations where their armour-bound peers are at a "
+"disadvantage. They relish, often literally, in dancing circles around troops "
+"like heavy infantry, in mockery of the price they pay for their full plate.\n"
+"\n"
+"Special Notes: their skill at skirmishing allows fencers to dart right past "
+"an opponent, ignoring zones of control."
 
 #: data/units/Fighter.cfg:3 data/units/Fighter.cfg:44
 msgid "Fighter"
@@ -6224,6 +6314,12 @@
 "despite their pitiable weaponry, they are quite good at harrying their "
 "enemies, especially under cover of darkness."
 msgstr ""
+"These petty criminals are often derisively called 'footpads' by their "
+"superiors, for they are tasked with any job that requires a great deal of "
+"running around, often being employed as couriers, or scouts. The endurance "
+"and skill on their feet that comes of this serves them well in combat, and "
+"despite their pitiable weaponry, they are quite good at harrying their "
+"enemies, especially under cover of darkness."
 
 #: data/units/Footpad.cfg:20 data/units/Footpad.cfg:86 data/units/Thug.cfg:20
 #: data/units/Troll.cfg:23 data/units/Troll_Hero.cfg:23
@@ -6622,6 +6718,21 @@
 "Special Notes: the length of their weapon allows a halberdier to strike "
 "first in melee, even in defense."
 msgstr ""
+"A halberd is a difficult and very heavy weapon to use, but powerful in the "
+"hands of an expert. It is also much more flexible than the spear from which "
+"it descended. As any halberdier can tell you, the weapon possesses 4 primary "
+"striking points, 2 more than a spear or pike; these are the tip, the blade, "
+"the spike at the base of the shaft, and the inner point on the blade, which "
+"can be used in a motion pulling back towards the wielder. All this makes for "
+"a very versatile weapon in melee, especially against cavalry.\n"
+"\n"
+"However, a halberd is notably more expensive to craft than a spear, and in "
+"the hands of a novice, much less effective. In the armies of Wesnoth, it is "
+"customary only to grant these weapons to veteran pikemen, who have proven "
+"their skill to employ them properly on the field of war.\n"
+"\n"
+"Special Notes: the length of their weapon allows a halberdier to strike "
+"first in melee, even in defense."
 
 #: data/units/Heavy_Infantryman.cfg:3
 msgid "Heavy Infantryman"
@@ -6638,6 +6749,14 @@
 "in the weight of the metal, and the great care that must be taken of it, but "
 "in certain situations, these troops are well worth the trade-offs."
 msgstr ""
+"Heavy infantry are a somewhat anomalous choice for outfitting troops. They "
+"are very difficult to send afield in war, and are useful mostly only in the "
+"defence of the city or castle in which they are stationed. Clad head to toe "
+"in full plate, and armed with large maces, heavy infantry excel at their "
+"sole purpose of melee combat. A few of them in the center of a line will "
+"shore up its strength considerably. The downsides to this are obvious, both "
+"in the weight of the metal, and the great care that must be taken of it, but "
+"in certain situations, these troops are well worth the trade-offs."
 
 #: data/units/Horse_Lord.cfg:3
 msgid "Horse Lord"
@@ -6721,6 +6840,16 @@
 "they cannot run on the battlefield. Too often have they seen a distant "
 "comrade fall, yet were powerless to reach the scene in time to help."
 msgstr ""
+"Iron Maulers are given their name for reasons which are all too obvious. The "
+"men within these suits of armour can match ogres in contests of strength, and 
"
+"are marked as the champions of the castle guards in which they serve. They "
+"are, however, expensive to maintain, and cannot be sent to distant battles "
+"without a full convoy of servants to support them.\n"
+"\n"
+"Though staggering in melee combat, there are many drawbacks to being "
+"outfitted in this way; Iron Maulers tire easily, and know all too well that "
+"they cannot run on the battlefield. Too often have they seen a distant "
+"comrade fall, yet were powerless to reach the scene in time to help."
 
 #: data/units/Javelineer.cfg:3
 msgid "Javelineer"
@@ -6739,6 +6868,16 @@
 "Special Notes: the length of their weapon allows a javelineer to strike "
 "first in melee, even in defense."
 msgstr ""
+"Spearmen almost always equip themselves with a few javelins, to harry, if "
+"not kill, enemies at range. Some, however, take to them rather well, finding "
+"that they have a natural talent in their use. Javelineers are a valuable "
+"asset to an army, being able to supplement their skill in melee combat with "
+"an ability to handle distant foes. They can hurl javelins into enemy ranks "
+"from a distance, often without retribution, and still hold their ground in "
+"melee.\n"
+"\n"
+"Special Notes: the length of their weapon allows a javelineer to strike "
+"first in melee, even in defense."
 
 #: data/units/Knight.cfg:3
 msgid "Knight"
@@ -6846,6 +6985,11 @@
 "certainly lack. Longbowmen carry their weaponry as a badge of pride, and "
 "most bowmen look to the day they can progress to using one."
 msgstr ""
+"Longbows are forbidden to beginning archers simply by merit of physical law. "
+"It takes great strength to draw one, and the added range and power are "
+"useless unless one has good aim with the weapon, a gift that beginners "
+"certainly lack. Longbowmen carry their weaponry as a badge of pride, and "
+"most bowmen look to the day they can progress to using one."
 
 #: data/units/Lord.cfg:3 data/units/Lord.cfg:87
 msgid "Lord"
@@ -6993,6 +7137,14 @@
 "their human counterparts have speculated, perhaps in envy, that this is only "
 "by dint of age."
 msgstr ""
+"Master bowmen have reached the zenith of their art, inasmuch as any man is "
+"capable. Armed with both a sword, and a great yew bow, these warriors crown "
+"battalions of archers with their presence, bringing down many a foe with "
+"their well-aimed shots. Their skill with the sword is also not to be "
+"discounted; they are easily as good with it as any novice swordsman. Of the "
+"many races in the world, only the elves surpass humanity in archery, and "
+"their human counterparts have speculated, perhaps in envy, that this is only "
+"by dint of age."
 
 #: data/units/Mermaid_Diviner.cfg:3
 msgid "female^Mermaid Diviner"
@@ -7649,6 +7801,13 @@
 "are somewhat ill at ease fighting during the day, preferring the cover of "
 "nightfall."
 msgstr ""
+"After some years of service, former 'footpads' rise up in the ranks of their "
+"fellow outlaws. Having proven themselves in combat, they are given more "
+"dangerous tasks, and a greater share of the spoils. Though many opponents "
+"would mock their choice of weaponry, the outlaws are well aware of its "
+"deadly capacity, and also of the ready availability of ammunition. Outlaws "
+"are somewhat ill at ease fighting during the day, preferring the cover of "
+"nightfall."
 
 #: data/units/Outlaw.cfg:84
 msgid "female^Outlaw"
@@ -7766,6 +7925,15 @@
 "Special Notes: the length of their weapon allows a pikeman to strike first "
 "in melee, even in defense."
 msgstr ""
+"Promising spearmen in the armies of Wesnoth are often graduated to wielding "
+"pikes, and are outfitted with something far superior to the motley "
+"collection of leather armour they wore as recruits. A pike is a much longer "
+"weapon than a spear, and thus facilitates different combat tactics. A wall "
+"of pikemen is the bane of any cavalry charge, and with proper discipline and "
+"tactics, pikemen can also hold most infantry at bay.\n"
+"\n"
+"Special Notes: the length of their weapon allows a pikeman to strike first "
+"in melee, even in defense."
 
 #: data/units/Pikeman.cfg:25
 msgid "pike"
@@ -7889,6 +8057,16 @@
 "an enemy, the rogue may backstab, inflicting double damage, by creeping "
 "around behind that enemy."
 msgstr ""
+"The ringleaders of any group of thieves earn their positions by skill. These "
+"rogues have spent many an unpleasant moment darting through crowds and "
+"dodging away from those who wish them ill, a set of skills which is very "
+"handy in a fight. Masters of knifework, they can also throw knives with "
+"reliable accuracy, and their long hours of prowling around at night leave "
+"them more comfortable fighting in the dark.\n"
+"\n"
+"Special Notes: while a unit with the same allegiance as the rogue distracts "
+"an enemy, the rogue may backstab, inflicting double damage, by creeping "
+"around behind that enemy."
 
 #: data/units/Rogue.cfg:65
 msgid "female^Rogue"
@@ -7909,6 +8087,14 @@
 "reliability and mastery of close combat are their best assets, for which "
 "they are well-renowned."
 msgstr ""
+"Royal Guards are picked from the best swordsmen in Wesnoth. Serving under "
+"any of the higher nobility, they function as bodyguards, and partly as a "
+"badge of office for their employers. A special force of Royal Guards is "
+"stationed at the capitol, guarding the palace grounds and the royal family. "
+"Because of their trusted relationship to their superiors, they, rather than "
+"mercenaries, are often deployed on missions of crucial import. Their "
+"reliability and mastery of close combat are their best assets, for which "
+"they are well-renowned."
 
 #: data/units/Saurian.cfg:20
 msgid ""
@@ -8126,6 +8312,14 @@
 "covers monsters, rather than men. The drawback of such heavy armor is, of "
 "course, the time it takes to move into and out of combat."
 msgstr ""
+"Shock troopers are the elite of the heavy infantry, and half of their use in "
+"war is simply a matter of intimidation. The only men who can enter their "
+"ranks are prodigiously well-built, and when clad in black plate brimming "
+"with spikes, they are a fearsome sight to behold. The sight of Shock "
+"Troopers breaking an enemy with their morning stars is often enough to "
+"shatter the morale of any opposition, who sometimes wonder if such armour "
+"covers monsters, rather than men. The drawback of such heavy armour is, of "
+"course, the time it takes to move into and out of combat."
 
 #: data/units/Silver_Mage.cfg:3
 msgid "Silver Mage"
@@ -8298,6 +8492,14 @@
 "Special Notes: the length of their weapon allows a spearman to strike first "
 "in melee, even in defense."
 msgstr ""
+"Swords are, for many, an expensive luxury, and one which peasants can ill "
+"afford. Spears are much easier to make and will do well even without a head, "
+"though most can afford one. Clad in leather armour, and often armed with a "
+"shield and a few javelins, spearmen are the staple of most armies, often "
+"thrown into the front lines with only basic training.\n"
+"\n"
+"Special Notes: the length of their weapon allows a spearman to strike first "
+"in melee, even in defense."
 
 #: data/units/Spectre.cfg:3
 msgid "Spectre"
@@ -8328,6 +8530,12 @@
 "A sword is not without its own drawbacks, but is much more maneuverable than "
 "a spear, and much better in close quarters."
 msgstr ""
+"An experienced soldier will often save enough to equip a suit of scale or "
+"chain armour, and a sturdy broadsword. Though trading their spears for swords 
"
+"is often a somewhat jarring change, most spearmen will leap at the chance, "
+"knowing all too well the limitations of the weapon they are leaving behind. "
+"A sword is not without its own drawbacks, but is much more manoeuvrable than "
+"a spear, and much better in close quarters."
 
 #: data/units/Tentacle.cfg:3
 msgid "Tentacle of the Deep"
@@ -8355,6 +8563,13 @@
 "their feet, and good with knives. They happily employ less-than-honorable "
 "tactics in combat, seeing little purpose in a "
 msgstr ""
+"For as long as anyone can remember, the members of the various 'guilds' of "
+"rat-catchers that spring up in any larger city have had a curious practice "
+"of bleaching their hair with lime till it becomes a pale shade of blue. It "
+"is a bold thing to do, as their profession often delves into less-than-legal "
+"enterprises. Thieves have many skills, and by necessity are both light on "
+"their feet, and good with knives. They happily employ less-than-honourable "
+"tactics in combat, seeing little purpose in a "
 
 #: data/units/Thief.cfg:106
 msgid "female^Thief"
@@ -8365,7 +8580,6 @@
 msgstr "Thug"
 
 #: data/units/Thug.cfg:17
-#, fuzzy
 msgid ""
 "Thugs come from a wide variety of sources; while a few are born into "
 "thuggery, many are former soldiers deemed unfit to serve in the army or "
@@ -8376,8 +8590,8 @@
 "Thugs come from a wide variety of sources; while a few are born into "
 "thuggery, many are former soldiers deemed unfit to serve in the army or "
 "peasants thrown off their lands. They quickly become thugs as a means of "
-"sustenance. Regardless of their background, they all share a similar "
-"characteristic: they beat victims with large clubs."
+"sustenance. Regardless of their background, they all share the practice of "
+"beating their victims with large clubs."
 
 #: data/units/Transport_Galleon.cfg:3
 msgid "Transport Galleon"
@@ -9856,7 +10070,7 @@
 
 #: src/multiplayer_create.cpp:50
 msgid "Use map settings"
-msgstr ""
+msgstr "Use map settings"
 
 #: src/multiplayer_create.cpp:51
 msgid "Fog Of War"
@@ -9888,7 +10102,7 @@
 
 #: src/multiplayer_create.cpp:99
 msgid "Use scenario specific settings"
-msgstr ""
+msgstr "Use scenario specific settings"
 
 #: src/multiplayer_create.cpp:102
 msgid "Enemy units cannot be seen unless they are in range of your units"




reply via email to

[Prev in Thread] Current Thread [Next in Thread]