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[Wesnoth-cvs-commits] wesnoth/data/units Thief.cfg


From: ott
Subject: [Wesnoth-cvs-commits] wesnoth/data/units Thief.cfg
Date: Fri, 29 Jul 2005 16:39:24 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     ott <address@hidden>    05/07/29 20:39:24

Modified files:
        data/units     : Thief.cfg 

Log message:
        change " to ' to overcome gettext limitation

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Thief.cfg.diff?tr1=1.14&tr2=1.15&r1=text&r2=text

Patches:
Index: wesnoth/data/units/Thief.cfg
diff -u wesnoth/data/units/Thief.cfg:1.14 wesnoth/data/units/Thief.cfg:1.15
--- wesnoth/data/units/Thief.cfg:1.14   Sun Jul 24 16:04:26 2005
+++ wesnoth/data/units/Thief.cfg        Fri Jul 29 20:39:24 2005
@@ -15,7 +15,7 @@
 advanceto=Rogue
 cost=13
 usage=fighter
-unit_description= _ "For as long as anyone can remember, the members of the 
various 'guilds' of rat-catchers that spring up in any larger city have had a 
curious practice of bleaching their hair with lime till it becomes a pale shade 
of blue. It is a bold thing to do, as their profession often delves into 
less-than-legal enterprises. Thieves have many skills, and by necessity are 
both light on their feet, and good with knives. They happily employ 
less-than-honorable tactics in combat, seeing little purpose in a "fair fight".
+unit_description= _ "For as long as anyone can remember, the members of the 
various 'guilds' of rat-catchers that spring up in any larger city have had a 
curious practice of bleaching their hair with lime till it becomes a pale shade 
of blue. It is a bold thing to do, as their profession often delves into 
less-than-legal enterprises. Thieves have many skills, and by necessity are 
both light on their feet, and good with knives. They happily employ 
less-than-honorable tactics in combat, seeing little purpose in a 'fair fight'.
 
 Special Notes: while a unit with the same allegiance as the thief distracts an 
enemy, the thief may backstab, inflicting double damage, by creeping around 
behind that enemy."
 get_hit_sound=groan.wav




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