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[Wesnoth-cvs-commits] wesnoth/data multiplayer.cfg units/Necromancer....
From: |
Bartek Waresiak |
Subject: |
[Wesnoth-cvs-commits] wesnoth/data multiplayer.cfg units/Necromancer.... |
Date: |
Sun, 26 Jun 2005 09:06:41 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Bartek Waresiak <address@hidden> 05/06/26 13:06:41
Modified files:
data : multiplayer.cfg
data/units : Necromancer.cfg Dark_Sorcerer.cfg
Log message:
Removing Dark Sorcerer
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/multiplayer.cfg.diff?tr1=1.108&tr2=1.109&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Necromancer.cfg.diff?tr1=1.19&tr2=1.20&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dark_Sorcerer.cfg.diff?tr1=1.4&tr2=1.5&r1=text&r2=text
Patches:
Index: wesnoth/data/multiplayer.cfg
diff -u wesnoth/data/multiplayer.cfg:1.108 wesnoth/data/multiplayer.cfg:1.109
--- wesnoth/data/multiplayer.cfg:1.108 Sun Jun 26 12:34:18 2005
+++ wesnoth/data/multiplayer.cfg Sun Jun 26 13:06:41 2005
@@ -259,7 +259,7 @@
id=Undead
name={MENU_IMG_TXT "undead-lich.png" _"Undead"}
type=Lich
- leader=Lich,Dark Sorcerer,Draug,Deathblade,Soul Shooter
+ leader=Lich,Draug,Deathblade,Soul Shooter
recruit=Skeleton,Revenant,Deathblade,Skeleton Archer,Bone
Shooter,Walking Corpse,Soulless,Ghost,Wraith,Shadow,Vampire Bat,Blood
Bat,Ghoul,Necrophage,Dark Adept,Necromancer
music="wesnoth-3.ogg"
terrain_liked=whHc
Index: wesnoth/data/units/Dark_Sorcerer.cfg
diff -u wesnoth/data/units/Dark_Sorcerer.cfg:1.4
wesnoth/data/units/Dark_Sorcerer.cfg:1.5
--- wesnoth/data/units/Dark_Sorcerer.cfg:1.4 Sun Jun 26 12:34:18 2005
+++ wesnoth/data/units/Dark_Sorcerer.cfg Sun Jun 26 13:06:41 2005
@@ -11,7 +11,7 @@
level=3
alignment=chaotic
advanceto=null
-cost=62
+cost=38
usage=mixed fighter
unit_description= _ "Dark Sorcerers did not fully embrace the power of the
undead by becoming undead themselves. Instead, their advanced studies of the
dark arts have made them stronger, but not nearly as powerful as they would
have been as Liches. Because they retain their humanity, they do not fear holy
magic. "
get_hit_sound=groan.wav
Index: wesnoth/data/units/Necromancer.cfg
diff -u wesnoth/data/units/Necromancer.cfg:1.19
wesnoth/data/units/Necromancer.cfg:1.20
--- wesnoth/data/units/Necromancer.cfg:1.19 Sun Jun 26 12:34:18 2005
+++ wesnoth/data/units/Necromancer.cfg Sun Jun 26 13:06:41 2005
@@ -10,7 +10,7 @@
experience=80
level=2
alignment=chaotic
-advanceto=Lich,Dark Sorcerer
+advanceto=Lich
cost=38
usage=mixed fighter
unit_description= _ "Necromancer are Mages that have decided to follow the
paths of the dark arts. By tapping into the power of the undead, Necromancers
can cast spells that drain the lifeforce from their foes and add it to their
own."
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