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[Wesnoth-cvs-commits] wesnoth data/help.cfg data/units/Troll.cfg data...


From: ott
Subject: [Wesnoth-cvs-commits] wesnoth data/help.cfg data/units/Troll.cfg data...
Date: Wed, 27 Apr 2005 15:54:28 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     ott <address@hidden>    05/04/27 19:54:28

Modified files:
        data           : help.cfg 
        data/units     : Troll.cfg Troll_Rocklobber.cfg 
                         Troll_Warrior.cfg 
        .              : changelog 

Log message:
        Language fixes.

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/help.cfg.diff?tr1=1.27&tr2=1.28&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Troll.cfg.diff?tr1=1.20&tr2=1.21&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Troll_Rocklobber.cfg.diff?tr1=1.6&tr2=1.7&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Troll_Warrior.cfg.diff?tr1=1.16&tr2=1.17&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.623&tr2=1.624&r1=text&r2=text

Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.623 wesnoth/changelog:1.624
--- wesnoth/changelog:1.623     Tue Apr 26 17:23:53 2005
+++ wesnoth/changelog   Wed Apr 27 19:54:28 2005
@@ -3,6 +3,7 @@
    * language fixes and polishing (English)
    * updated translations:
      * Afrikaans
+     * Hungarian
      * Slovenian
  * new death animations for:
    * Ancient_Lich.cfg, Ancient_Wose.cfg, Arch_Mage.cfg, Assassin.cfg, 
Bandit.cfg, Battle_Princess.cfg, Blood_Bat.cfg, Bone_Shooter.cfg, Bowman.cfg, 
Cavalier.cfg, Cavalryman.cfg, Cave_Spider.cfg, Chocobone.cfg, Cockatrice.cfg, 
Commander.cfg, Cuttle_Fish.cfg, Dark_Adept.cfg, Dark_Queen.cfg, 
Dark_Spirit.cfg, Deathblade.cfg
Index: wesnoth/data/help.cfg
diff -u wesnoth/data/help.cfg:1.27 wesnoth/data/help.cfg:1.28
--- wesnoth/data/help.cfg:1.27  Mon Apr 18 15:34:36 2005
+++ wesnoth/data/help.cfg       Wed Apr 27 19:54:27 2005
@@ -216,7 +216,7 @@
 
 Intelligent units require 20% less experience than usual to advance.
 
-Intelligent units are very useful at the beginning of a campaign as they can 
advance to higher levels more quickly. Later in campaigns Intelligent is not 
quite as useful because units no longer have any use for experience points 
after reaching their maximum level. If you have many 'maximum level' units you 
may with to recall units with more desirable traits." + _"
+Intelligent units are very useful at the beginning of a campaign as they can 
advance to higher levels more quickly. Later in campaigns Intelligent is not 
quite as useful because units no longer have any use for experience points 
after reaching their maximum level. If you have many 'maximum level' units you 
may wish to recall units with more desirable traits." + _"
 
 
 <header>text=Quick</header>
Index: wesnoth/data/units/Troll.cfg
diff -u wesnoth/data/units/Troll.cfg:1.20 wesnoth/data/units/Troll.cfg:1.21
--- wesnoth/data/units/Troll.cfg:1.20   Mon Apr 18 14:58:45 2005
+++ wesnoth/data/units/Troll.cfg        Wed Apr 27 19:54:27 2005
@@ -14,7 +14,7 @@
 advanceto=Troll Warrior
 undead_variation=troll
 cost=32
-unit_description= _ "Trolls, grown to adulthood, are possessed of a fearsome 
strength. Their stone-like bodies have grown to a size much taller than a man, 
and their terrifying ability to recover from wounds make them a formidable foe 
even far from the mountainous ground they prefer to fight in. An adult troll is 
smarter, faster, stronger, and though one would dare not say it to their face, 
uglier than any of their children. Their wield heavy clubs with brutal 
proficiency, and form a bulwark of strength in any battle they participate in - 
the only weakness they have, if such can be said, is their inability to fight 
at a distance.
+unit_description= _ "Trolls, grown to adulthood, are possessed of a fearsome 
strength. Their stone-like bodies have grown to a size much taller than a man, 
and their terrifying ability to recover from wounds make them a formidable foe 
even far from the mountainous ground they prefer to fight in. An adult troll is 
smarter, faster, stronger, and though one would dare not say it to their face, 
uglier than any of their children. They wield heavy clubs with brutal 
proficiency, and form a bulwark of strength in any battle they participate in - 
the only weakness they have, if such can be said, is their inability to fight 
at a distance.
 
 Usage:
 Trolls fight well on rough, rocky terrain, especially at night. They are 
vulnerable to archers, especially in open terrain, and should always have a 
healthy fear of spellcasters in all terrain. They are quite powerful against 
brittle foes, like skeletons, and quite weak against well armored or naturally 
resilient enemies, such as their woodland counterpart, the wose. Their 
regeneration allows them to cure poison and heal wounds without the aid of a 
nearby village. Their relatively slow speed is a liability, as is their 
weakness during daylight hours."
Index: wesnoth/data/units/Troll_Rocklobber.cfg
diff -u wesnoth/data/units/Troll_Rocklobber.cfg:1.6 
wesnoth/data/units/Troll_Rocklobber.cfg:1.7
--- wesnoth/data/units/Troll_Rocklobber.cfg:1.6 Mon Apr 18 14:58:45 2005
+++ wesnoth/data/units/Troll_Rocklobber.cfg     Wed Apr 27 19:54:28 2005
@@ -15,7 +15,7 @@
 undead_variation=troll
 cost=32
 usage=fighter
-unit_description= _ "Given the monstrous strength of their race, trolls can 
turn rather mundane weapons into implements of deadly force. Some trolls piece 
together crude slings, little different from what a child would use, save for 
the fact they hurl boulders instead of pebbles. Though not especially accurate, 
a rock thrown by one of these monsters can cripple a man if it hits him. 
Despite being burdened by their heavy ammunition, and lacking in any sort of 
melee weaponry, a troll rocklobber is still bigger, stronger, and perhaps even 
uglier than the whelp it once was, and a troll's fist serves as well as a man's 
hammer in combat. Furthermore, their ability to strike back at an enemy archer 
makes fighting them a dicey proposition at any range, unless one can attack 
under heavy cover of terrain.
+unit_description= _ "Given the monstrous strength of their race, trolls can 
turn rather mundane implements into weapons of deadly force. Some trolls piece 
together crude slings, little different from what a child would use, save for 
the fact they hurl boulders instead of pebbles. Though not especially accurate, 
a rock thrown by one of these monsters can cripple a man if it hits him. 
Despite being burdened by their heavy ammunition, and lacking in any sort of 
melee weaponry, a troll rocklobber is still bigger, stronger, and perhaps even 
uglier than the whelp it once was, and a troll's fist serves as well as a man's 
hammer in combat. Furthermore, their ability to strike back at an enemy archer 
makes fighting them a dicey proposition at any range, unless one can attack 
under heavy cover of terrain.
 
 Usage:
 Troll Rocklobbers fight well on rough, rocky terrain, especially at night. 
Unlike most others of their race, a Troll Rocklobber will make many archers 
think twice about attacking, and is quite dangerous for an enemy spellcaster to 
attack. They are quite powerful against brittle foes, like skeletons, and quite 
weak against well armored or naturally resilient enemies, such as their 
woodland counterpart, the wose. Their regeneration allows them to cure poison 
and heal wounds without the aid of a nearby village. Their relatively slow 
speed is a liability, as is their weakness during daylight hours. The greatest 
danger to a Troll Rocklobber is a powerful melee unit attacking them in open 
terrain during the day, when they are weakest."
Index: wesnoth/data/units/Troll_Warrior.cfg
diff -u wesnoth/data/units/Troll_Warrior.cfg:1.16 
wesnoth/data/units/Troll_Warrior.cfg:1.17
--- wesnoth/data/units/Troll_Warrior.cfg:1.16   Mon Apr 18 14:58:45 2005
+++ wesnoth/data/units/Troll_Warrior.cfg        Wed Apr 27 19:54:28 2005
@@ -18,7 +18,7 @@
 unit_description= _ "A terrifying, monstrous bastion of strength, a Troll 
Warrior brings to fore all the tales that have been told of their race's 
terrifying power. Wielding massive hammers that could knock a house off its 
foundation, and able to absorb a seemingly endless rash of punishment, Troll 
Warriors are capable of singlehandedly changing the strategies of an enemy 
commander they face. A troll warrior is not something brought down by one man, 
but by a whole group of them, fighting desperately against this hideous 
strength borne before them. That which causes the most terror about a troll 
warrior, is not their appearance, or their power, but the fact that one brought 
even within an inch of its life will shortly return to its full strength if it 
is not truly sent to death.
 
 Usage:
-Troll Warriors fight well on rough, rocky terrain, especially at night. Though 
vulnerable to archers and spellcasters, especially in open terrain, the raw 
power of a Troll Warrior makes them a foe that generally must be brought down 
by several enemies. There are few enemies which can engage them in one-on-one 
combat without a great danger of being killed on the same turn. Their 
regeneration allows them to cure poison, and heal wounds without the aid of a 
nearby village. Their relative weakness during daylight hours is a liability, 
though a Troll Warrior is still very powerful during the day."
+Troll Warriors fight well on rough, rocky terrain, especially at night. Though 
vulnerable to archers and spellcasters, especially in open terrain, the raw 
power of a Troll Warrior makes it a foe that generally must be brought down by 
several enemies. There are few enemies which can engage them in one-on-one 
combat without a great danger of being killed on the same turn. Their 
regeneration allows them to cure poison, and heal wounds without the aid of a 
nearby village. Their relative weakness during daylight hours is a liability, 
though a Troll Warrior is still very powerful during the day."
 get_hit_sound=ugg.wav
        [attack]
        name=hammer




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