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[Wesnoth-cvs-commits] wesnoth po/wesnoth-ei/fr.po po/wesnoth-tdh/fr.p...


From: Isaac Clerencia
Subject: [Wesnoth-cvs-commits] wesnoth po/wesnoth-ei/fr.po po/wesnoth-tdh/fr.p...
Date: Sun, 24 Apr 2005 15:15:40 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Isaac Clerencia <address@hidden>        05/04/24 19:15:39

Modified files:
        po/wesnoth-ei  : fr.po 
        po/wesnoth-tdh : fr.po 
        po/wesnoth-trow: de.po 
        src            : actions.cpp game.cpp multiplayer_ui.cpp 
                         playturn.cpp 
        src/serialization: tokenizer.cpp 

Log message:
        Remove CRLF line endings

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/wesnoth-ei/fr.po.diff?tr1=1.50&tr2=1.51&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/wesnoth-tdh/fr.po.diff?tr1=1.28&tr2=1.29&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/wesnoth-trow/de.po.diff?tr1=1.53&tr2=1.54&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/actions.cpp.diff?tr1=1.210&tr2=1.211&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/game.cpp.diff?tr1=1.237&tr2=1.238&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/multiplayer_ui.cpp.diff?tr1=1.20&tr2=1.21&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/playturn.cpp.diff?tr1=1.363&tr2=1.364&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/serialization/tokenizer.cpp.diff?tr1=1.7&tr2=1.8&r1=text&r2=text

Patches:
Index: wesnoth/po/wesnoth-ei/fr.po
diff -u wesnoth/po/wesnoth-ei/fr.po:1.50 wesnoth/po/wesnoth-ei/fr.po:1.51
--- wesnoth/po/wesnoth-ei/fr.po:1.50    Wed Apr 20 19:52:31 2005
+++ wesnoth/po/wesnoth-ei/fr.po Sun Apr 24 19:15:27 2005
@@ -1,11 +1,11 @@
-# Language french translations for Battle for Wesnoth package
-# vim:set encoding=utf-8:
-# Traduction anglaise du package Battle for Wesnoth.
-# Copyright (C) 2004 THE Battle for Wesnoth'S COPYRIGHT HOLDER
-# This file is distributed under the same license as the Battle for Wesnoth 
package.
-# French Wesnoth translation team <address@hidden>, 2004.
-# 
-# 
+# Language french translations for Battle for Wesnoth package
+# vim:set encoding=utf-8:
+# Traduction anglaise du package Battle for Wesnoth.
+# Copyright (C) 2004 THE Battle for Wesnoth'S COPYRIGHT HOLDER
+# This file is distributed under the same license as the Battle for Wesnoth 
package.
+# French Wesnoth translation team <address@hidden>, 2004.
+# 
+# 
 msgid ""
 msgstr ""
 "Project-Id-Version: Battle for Wesnoth 0.7.11-CVS\n"
Index: wesnoth/po/wesnoth-tdh/fr.po
diff -u wesnoth/po/wesnoth-tdh/fr.po:1.28 wesnoth/po/wesnoth-tdh/fr.po:1.29
--- wesnoth/po/wesnoth-tdh/fr.po:1.28   Wed Apr 20 19:52:32 2005
+++ wesnoth/po/wesnoth-tdh/fr.po        Sun Apr 24 19:15:36 2005
@@ -1,13 +1,13 @@
-# #-#-#-#-#  wesnoth-tdh.po (wesnoth-tdh)  #-#-#-#-#
-# translation of wesnoth-tdh.po to French
-# Language french translations for Battle for Wesnoth package
-# vim:set encoding=utf-8:
-# Traduction anglaise du package Battle for Wesnoth.
-# Copyright (C) 2004 THE Battle for Wesnoth'S COPYRIGHT HOLDER
-# This file is distributed under the same license as the Battle for Wesnoth 
package.
-# French Wesnoth translation team <address@hidden>, 2004.
-# Yann Dirson <address@hidden>, 2004.
-# 
+# #-#-#-#-#  wesnoth-tdh.po (wesnoth-tdh)  #-#-#-#-#
+# translation of wesnoth-tdh.po to French
+# Language french translations for Battle for Wesnoth package
+# vim:set encoding=utf-8:
+# Traduction anglaise du package Battle for Wesnoth.
+# Copyright (C) 2004 THE Battle for Wesnoth'S COPYRIGHT HOLDER
+# This file is distributed under the same license as the Battle for Wesnoth 
package.
+# French Wesnoth translation team <address@hidden>, 2004.
+# Yann Dirson <address@hidden>, 2004.
+# 
 msgid ""
 msgstr ""
 "Project-Id-Version: Battle for Wesnoth 0.7.11-CVS\n"
Index: wesnoth/po/wesnoth-trow/de.po
diff -u wesnoth/po/wesnoth-trow/de.po:1.53 wesnoth/po/wesnoth-trow/de.po:1.54
--- wesnoth/po/wesnoth-trow/de.po:1.53  Wed Apr 20 20:19:12 2005
+++ wesnoth/po/wesnoth-trow/de.po       Sun Apr 24 19:15:36 2005
@@ -1,8 +1,8 @@
-# German translations for Battle for Wesnoth package.
-# Copyright (C) 2004 Wesnoth development team
-# This file is distributed under the same license as the Battle for Wesnoth 
package.
-# Automatically generated, 2004.
-# 
+# German translations for Battle for Wesnoth package.
+# Copyright (C) 2004 Wesnoth development team
+# This file is distributed under the same license as the Battle for Wesnoth 
package.
+# Automatically generated, 2004.
+# 
 msgid ""
 msgstr ""
 "Project-Id-Version: Battle for Wesnoth 0.9.0+CVS\n"
@@ -3212,9 +3212,9 @@
 "Abgesehen von der Niederlage im Krieg im Westen, dem Flüchtlingskrieg gegen "
 "euer Volk und dieser Sache mit den Orks war es kein schlechtes Geschäft."
 
-# "Oh-ho, Habt ihr mal darüber nachgedacht, dass der unheilige Akt, der die "
-# "besten und hellsten Köpfe eures Volkes in Untote verwandelt der Grund sein 
"
-# "könnte, weshalb sie der Dunkelheit anheim fallen?"
+# "Oh-ho, Habt ihr mal darüber nachgedacht, dass der unheilige Akt, der die "
+# "besten und hellsten Köpfe eures Volkes in Untote verwandelt der Grund sein 
"
+# "könnte, weshalb sie der Dunkelheit anheim fallen?"
 #: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:403
 #: data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:244
 msgid ""
Index: wesnoth/src/actions.cpp
diff -u wesnoth/src/actions.cpp:1.210 wesnoth/src/actions.cpp:1.211
--- wesnoth/src/actions.cpp:1.210       Sat Apr 23 12:17:23 2005
+++ wesnoth/src/actions.cpp     Sun Apr 24 19:15:36 2005
@@ -1,4 +1,4 @@
-/* $Id: actions.cpp,v 1.210 2005/04/23 12:17:23 gruikya Exp $ */
+/* $Id: actions.cpp,v 1.211 2005/04/24 19:15:36 isaaccp Exp $ */
 /*
    Copyright (C) 2003 by David White <address@hidden>
    Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -1752,21 +1752,21 @@
        if(steps.size() < 2) {
                return 0;
        }
-
-       //move the unit on the screen. Hide the unit in its current location, 
but don't actually
-       //remove it until the move is done, so that while the unit is moving 
status etc will
+
+       //move the unit on the screen. Hide the unit in its current location, 
but don't actually
+       //remove it until the move is done, so that while the unit is moving 
status etc will
        //still display the correct number of units.
-       if(disp != NULL) {
+       if(disp != NULL) {
                disp->hide_unit(ui->first,true);
                
unit_display::move_unit(*disp,map,steps,u,status.get_time_of_day(),units,teams);
        }
 
-       u.set_movement(moves_left);
-
-       if(disp != NULL) {
-               disp->hide_unit(gamemap::location());
+       u.set_movement(moves_left);
+
+       if(disp != NULL) {
+               disp->hide_unit(gamemap::location());
        }
-
+
        units.erase(ui);
        ui = 
units.insert(std::pair<gamemap::location,unit>(steps.back(),u)).first;
        if(disp != NULL) {
@@ -1817,12 +1817,12 @@
                        for(std::set<gamemap::location>::const_iterator i = 
seen_units.begin(); i != seen_units.end(); ++i) {
                                LOG_NG << "processing unit at " << (i->x+1) << 
"," << (i->y+1) << "\n";
                                const unit_map::const_iterator u = 
units.find(*i);
-
-                               //unit may have been removed by an event.
-                               if(u == units.end()) {
-                                       LOG_NG << "was removed\n";
-                                       continue;
-                               }
+
+                               //unit may have been removed by an event.
+                               if(u == units.end()) {
+                                       LOG_NG << "was removed\n";
+                                       continue;
+                               }
 
                                if(team.is_enemy(u->second.side())) {
                                        ++nenemies;
Index: wesnoth/src/game.cpp
diff -u wesnoth/src/game.cpp:1.237 wesnoth/src/game.cpp:1.238
--- wesnoth/src/game.cpp:1.237  Sun Apr 24 11:05:45 2005
+++ wesnoth/src/game.cpp        Sun Apr 24 19:15:36 2005
@@ -1,4 +1,4 @@
-/* $Id: game.cpp,v 1.237 2005/04/24 11:05:45 gruikya Exp $ */
+/* $Id: game.cpp,v 1.238 2005/04/24 19:15:36 isaaccp Exp $ */
 /*
    Copyright (C) 2003 by David White <address@hidden>
    Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -1080,21 +1080,21 @@
                        if(title == "") {
                                title = name;
                                std::replace(title.begin(),title.end(),'_',' ');
-                       }
-
-                       std::string version   = (**i)["version"],
-                                   author    = (**i)["author"];
-
-                       if(title.size() > 20) {
-                               title.resize(20);
-                       }
-
-                       if(version.size() > 12) {
-                               version.resize(12);
-                       }
-
-                       if(author.size() > 16) {
-                               author.resize(16);
+                       }
+
+                       std::string version   = (**i)["version"],
+                                   author    = (**i)["author"];
+
+                       if(title.size() > 20) {
+                               title.resize(20);
+                       }
+
+                       if(version.size() > 12) {
+                               version.resize(12);
+                       }
+
+                       if(author.size() > 16) {
+                               author.resize(16);
                        }
                        
                        options.push_back(IMAGE_PREFIX + (**i)["icon"].str() + 
COLUMN_SEPARATOR +
Index: wesnoth/src/multiplayer_ui.cpp
diff -u wesnoth/src/multiplayer_ui.cpp:1.20 wesnoth/src/multiplayer_ui.cpp:1.21
--- wesnoth/src/multiplayer_ui.cpp:1.20 Fri Apr 22 21:40:34 2005
+++ wesnoth/src/multiplayer_ui.cpp      Sun Apr 24 19:15:36 2005
@@ -1,4 +1,4 @@
-/* $Id: multiplayer_ui.cpp,v 1.20 2005/04/22 21:40:34 Sirp Exp $ */
+/* $Id: multiplayer_ui.cpp,v 1.21 2005/04/24 19:15:36 isaaccp Exp $ */
 /*
    Copyright (C) 
    Part of the Battle for Wesnoth Project http://www.wesnoth.org
@@ -243,31 +243,31 @@
 {
        //On enter, adds the current chat message to the chat textbox.
        if(event.keysym.sym == SDLK_RETURN && !entry_textbox_.text().empty()) {
-
-               const std::string& text = entry_textbox_.text();
-
-               //if the text starts with '/query' it's a query to the server.
-               //otherwise it's just a chat message
-               static const std::string query = "/query ";
-
-               config data;
-
-               if(text.size() >= query.size() && 
std::equal(query.begin(),query.end(),text.begin())) {
-                       const std::string args = text.substr(query.size());
-
-                       data.add_child("query")["type"] = args;
-
-               } else {
+
+               const std::string& text = entry_textbox_.text();
+
+               //if the text starts with '/query' it's a query to the server.
+               //otherwise it's just a chat message
+               static const std::string query = "/query ";
+
+               config data;
+
+               if(text.size() >= query.size() && 
std::equal(query.begin(),query.end(),text.begin())) {
+                       const std::string args = text.substr(query.size());
+
+                       data.add_child("query")["type"] = args;
+
+               } else {
 
                        // Sends the message to the network
                        config msg;
                        msg["message"] = text;
-                       msg["sender"] = preferences::login();
-                       data.add_child("message", msg);
-
-                       chat_.add_message(preferences::login(), 
entry_textbox_.text());
-                       chat_.update_textbox(chat_textbox_);
-
+                       msg["sender"] = preferences::login();
+                       data.add_child("message", msg);
+
+                       chat_.add_message(preferences::login(), 
entry_textbox_.text());
+                       chat_.update_textbox(chat_textbox_);
+
                }
                        
                network::send_data(data);
Index: wesnoth/src/playturn.cpp
diff -u wesnoth/src/playturn.cpp:1.363 wesnoth/src/playturn.cpp:1.364
--- wesnoth/src/playturn.cpp:1.363      Sun Apr 24 11:05:45 2005
+++ wesnoth/src/playturn.cpp    Sun Apr 24 19:15:39 2005
@@ -1,4 +1,4 @@
-/* $Id: playturn.cpp,v 1.363 2005/04/24 11:05:45 gruikya Exp $ */
+/* $Id: playturn.cpp,v 1.364 2005/04/24 19:15:39 isaaccp Exp $ */
 /*
    Copyright (C) 2003 by David White <address@hidden>
    Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -1052,7 +1052,7 @@
        case hotkey::HOTKEY_QUIT_GAME:
        case hotkey::HOTKEY_SEARCH:
        case hotkey::HOTKEY_HELP:
-       case hotkey::HOTKEY_USER_CMD:
+       case hotkey::HOTKEY_USER_CMD:
        case hotkey::HOTKEY_SAVE_GAME:
                return true;
 
@@ -1383,11 +1383,11 @@
        
                unit un = u->second;
                un.set_goto(gamemap::location());
-               
+               
                gui_.hide_unit(u->first,true);
-               
unit_display::move_unit(gui_,map_,route,un,status_.get_time_of_day(),units_,teams_);
+               
unit_display::move_unit(gui_,map_,route,un,status_.get_time_of_day(),units_,teams_);
                gui_.hide_unit(gamemap::location());
-
+
                units_.erase(u);
                un.set_movement(starting_moves);
                
units_.insert(std::pair<gamemap::location,unit>(route.back(),un));
@@ -1466,11 +1466,11 @@
        
                unit un = u->second;
                un.set_goto(gamemap::location());
-               
+               
                gui_.hide_unit(u->first,true);
-               
unit_display::move_unit(gui_,map_,route,un,status_.get_time_of_day(),units_,teams_);
-               gui_.hide_unit(gamemap::location());
-
+               
unit_display::move_unit(gui_,map_,route,un,status_.get_time_of_day(),units_,teams_);
+               gui_.hide_unit(gamemap::location());
+
                units_.erase(u);
                un.set_movement(starting_moves);
                
units_.insert(std::pair<gamemap::location,unit>(route.back(),un));
Index: wesnoth/src/serialization/tokenizer.cpp
diff -u wesnoth/src/serialization/tokenizer.cpp:1.7 
wesnoth/src/serialization/tokenizer.cpp:1.8
--- wesnoth/src/serialization/tokenizer.cpp:1.7 Fri Apr 15 02:37:22 2005
+++ wesnoth/src/serialization/tokenizer.cpp     Sun Apr 24 19:15:39 2005
@@ -1,4 +1,4 @@
-/* $Id: tokenizer.cpp,v 1.7 2005/04/15 02:37:22 Sirp Exp $ */
+/* $Id: tokenizer.cpp,v 1.8 2005/04/24 19:15:39 isaaccp Exp $ */
 /*
    Copyright (C) 2004 by Philippe Plantier <address@hidden>
    Part of the Battle for Wesnoth Project http://www.wesnoth.org
@@ -10,8 +10,8 @@
 
    See the COPYING file for more details.
 */
-
-#include "global.hpp"
+
+#include "global.hpp"
 
 #include "tokenizer.hpp"
 #include "string_utils.hpp"




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