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[Wesnoth-cvs-commits] wesnoth/data/scenarios tutorial/Traits_and_Spec...


From: Susanna Björverud
Subject: [Wesnoth-cvs-commits] wesnoth/data/scenarios tutorial/Traits_and_Spec...
Date: Sun, 06 Feb 2005 11:11:33 -0500

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Susanna Björverud <address@hidden>      05/02/06 16:11:32

Modified files:
        data/scenarios/tutorial: Traits_and_Specialties.cfg 
        data/scenarios/Eastern_Invasion: Captured.cfg 

Log message:
        Minor string fixes

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/tutorial/Traits_and_Specialties.cfg.diff?tr1=1.5&tr2=1.6&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Eastern_Invasion/Captured.cfg.diff?tr1=1.27&tr2=1.28&r1=text&r2=text

Patches:
Index: wesnoth/data/scenarios/Eastern_Invasion/Captured.cfg
diff -u wesnoth/data/scenarios/Eastern_Invasion/Captured.cfg:1.27 
wesnoth/data/scenarios/Eastern_Invasion/Captured.cfg:1.28
--- wesnoth/data/scenarios/Eastern_Invasion/Captured.cfg:1.27   Thu Dec 30 
17:08:12 2004
+++ wesnoth/data/scenarios/Eastern_Invasion/Captured.cfg        Sun Feb  6 
16:11:32 2005
@@ -546,7 +546,7 @@
                [message]
                description=Gweddry
                id=msg_cmpgn_ei_14_13
-               message= _ "So, they must have captured $R2.user_description... 
Well, follow me. We have to get out of this dungeon."
+               message= _ "So, they must have captured $R2.user_description 
... Well, follow me. We have to get out of this dungeon."
                [/message]
        [/event]
        
Index: wesnoth/data/scenarios/tutorial/Traits_and_Specialties.cfg
diff -u wesnoth/data/scenarios/tutorial/Traits_and_Specialties.cfg:1.5 
wesnoth/data/scenarios/tutorial/Traits_and_Specialties.cfg:1.6
--- wesnoth/data/scenarios/tutorial/Traits_and_Specialties.cfg:1.5      Sun Nov 
14 22:55:41 2004
+++ wesnoth/data/scenarios/tutorial/Traits_and_Specialties.cfg  Sun Feb  6 
16:11:25 2005
@@ -133,7 +133,7 @@
                [/message]
                {QUESTION_OPTIONS_START (_"En guarde!")}
 #define TERRAIN_QUESTIONS
-{QUESTION_OPTION (_"What are the different properties that terrains have?") 
(_"Two terrains have properties which have already been described; namely 
villages and castle. However the properties of most terrains are more subtle, 
and have to do with the advantages and disadvantages different units have when 
they move onto them. The first property of a terrain is the number of move 
points it takes each unit to move through the hex. The second property is the 
defense that the terrain gives units standing on it. This is a percentage which 
determines the unit's chance to be hit on that terrain. For example; elves have 
70% defense in woods, and are therefore hit 30% of the time.")}
+{QUESTION_OPTION (_"What are the different properties that terrains have?") 
(_"Two terrains have properties which have already been described; namely 
villages and castle. However the properties of most terrains are more subtle, 
and have to do with the advantages and disadvantages different units have when 
they move onto them. The first property of a terrain is the number of move 
points it takes each unit to move through the hex. The second property is the 
defense that the terrain gives units standing on it. This is a percentage which 
determines the unit's chance to be hit on that terrain. For example; many elves 
have 70% defense in woods, and are therefore hit 30% of the time.")}
 {QUESTION_OPTION (_"How do I find out the properties of a specific terrain?") 
(_"To find out the properties of a terrain with respect to a specific unit, 
right-click on the unit, select Unit Description, then look at Terrain 
Modifiers. To find out which terrain is on a particular hex, move your cursor 
over that hex and look in the upper-right hand corner of the screen. This will 
display, in order, the name of the terrain, then the coordinates of the hex, 
then the selected unit's defense, then the number of move points it will cost 
the selected unit to move through that hex.")}
 #enddef
                                {TERRAIN_QUESTIONS}




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