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[Wesnoth-cvs-commits] wesnoth/data/units Ghost.cfg Poacher.cfg


From: James Spencer
Subject: [Wesnoth-cvs-commits] wesnoth/data/units Ghost.cfg Poacher.cfg
Date: Wed, 19 Jan 2005 02:56:29 -0500

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     James Spencer <address@hidden>  05/01/19 07:56:28

Modified files:
        data/units     : Ghost.cfg Poacher.cfg 

Log message:
        Reduce the Poacher's cost to 14, and update the ghost's description

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Ghost.cfg.diff?tr1=1.16&tr2=1.17&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Poacher.cfg.diff?tr1=1.8&tr2=1.9&r1=text&r2=text

Patches:
Index: wesnoth/data/units/Ghost.cfg
diff -u wesnoth/data/units/Ghost.cfg:1.16 wesnoth/data/units/Ghost.cfg:1.17
--- wesnoth/data/units/Ghost.cfg:1.16   Wed Oct  6 13:50:46 2004
+++ wesnoth/data/units/Ghost.cfg        Wed Jan 19 07:56:28 2005
@@ -13,7 +13,7 @@
 advanceto=Wraith,Shadow
 cost=20
 usage=scout
-unit_description= _ "Ghosts are the souls of warriors that died in agony 
centuries ago without leaving a corpse behind. Not limited by physical bodies, 
these undead can fly swiftly towards their victims. Even as its ectoplasm 
matter can cross physical things it does not too fast nor too deeply."
+unit_description= _ "Ghosts are the souls of warriors that died in agony 
centuries ago without leaving a corpse behind. Although their non-corporeal 
form allows them great freedom of movement and protection from physical 
attacks, ghosts cannot easily cross running water."
 get_hit_sound=groan.wav
        [attack]
        name=touch
Index: wesnoth/data/units/Poacher.cfg
diff -u wesnoth/data/units/Poacher.cfg:1.8 wesnoth/data/units/Poacher.cfg:1.9
--- wesnoth/data/units/Poacher.cfg:1.8  Sun Aug 15 20:25:07 2004
+++ wesnoth/data/units/Poacher.cfg      Wed Jan 19 07:56:28 2005
@@ -11,7 +11,7 @@
 level=1
 alignment=chaotic
 advanceto=Trapper
-cost=16
+cost=14
 usage=archer
 unit_description= _ "Poachers rely on their hunting experience and are most 
valuable at night and in forests and swamps."
    #Poachers are better than normal units at woods and swamps




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