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[Wesnoth-cvs-commits] wesnoth/src multiplayer.cpp
From: |
Isaac Clerencia |
Subject: |
[Wesnoth-cvs-commits] wesnoth/src multiplayer.cpp |
Date: |
Sun, 19 Dec 2004 10:04:30 -0500 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Isaac Clerencia <address@hidden> 04/12/19 14:53:13
Modified files:
src : multiplayer.cpp
Log message:
Fix bug #11348, don't try to use level_ for "Load Game"
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/multiplayer.cpp.diff?tr1=1.130&tr2=1.131&r1=text&r2=text
Patches:
Index: wesnoth/src/multiplayer.cpp
diff -u wesnoth/src/multiplayer.cpp:1.130 wesnoth/src/multiplayer.cpp:1.131
--- wesnoth/src/multiplayer.cpp:1.130 Mon Dec 13 05:40:44 2004
+++ wesnoth/src/multiplayer.cpp Sun Dec 19 14:53:12 2004
@@ -1,4 +1,4 @@
-/* $Id: multiplayer.cpp,v 1.130 2004/12/13 05:40:44 isaaccp Exp $ */
+/* $Id: multiplayer.cpp,v 1.131 2004/12/19 14:53:12 isaaccp Exp $ */
/*
Copyright (C) 2003 by David White <address@hidden>
Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -455,7 +455,7 @@
(*level_)["modify_placing"] = "true";
}
- if(map_changed) {
+ if(map_changed && (scenario_data_.child("side") != NULL)) {
generator_settings_->hide(generator_ == NULL);
regenerate_map_->hide(generator_ == NULL);
- [Wesnoth-cvs-commits] wesnoth/src multiplayer.cpp,
Isaac Clerencia <=