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[Wesnoth-cvs-commits] made it so quitting from a networked multiplayer g


From: David White <address@hidden>
Subject: [Wesnoth-cvs-commits] made it so quitting from a networked multiplayer game on a server takes the player back to the lobby
Date: Mon, 27 Oct 2003 00:24:19 -0500

Commit from Sirp 2003-10-27 00:24 EST
made it so quitting from a networked multiplayer game on a server takes the player back to the lobby
Module File name Revision
wesnoth data/multiplayer.cfg 1.10 >>> 1.11
wesnoth data/scenario-test.cfg 1.14 >>> 1.15
wesnoth data/units/Elvish_Fighter.cfg 1.4 >>> 1.5
wesnoth data/units/Orcish_Crossbow.cfg 1.7 >>> 1.8
wesnoth src/display.cpp 1.44 >>> 1.45
wesnoth src/multiplayer.cpp 1.20 >>> 1.21
wesnoth src/multiplayer.hpp 1.3 >>> 1.4
wesnoth src/multiplayer_client.cpp 1.9 >>> 1.10
wesnoth src/network.cpp 1.7 >>> 1.8
wesnoth src/playlevel.cpp 1.25 >>> 1.26
wesnoth src/sound.cpp 1.2 >>> 1.3
wesnoth src/unit_types.cpp 1.10 >>> 1.11
wesnoth src/unit_types.hpp 1.7 >>> 1.8
wesnoth src/server/game.cpp 1.5 >>> 1.6
wesnoth src/server/game.hpp 1.3 >>> 1.4
wesnoth src/server/server.cpp 1.13 >>> 1.14



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