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Re: [screen-devel] [PATCH] fix UTF-8 characters with more than 2 bytes
From: |
Amadeusz Sławiński |
Subject: |
Re: [screen-devel] [PATCH] fix UTF-8 characters with more than 2 bytes |
Date: |
Sun, 17 Mar 2019 14:37:55 +0100 |
On Fri, 22 Feb 2019 13:29:17 +0100
Stefan Assmann <address@hidden> wrote:
> Characters are stored as uint32 nowadays. Looking at the lower bytes
> only seems to be an oversight from the fontx clean up.
>
> Fixes: f18f5d0da1d4 get rid of fontx
> ---
> src/display.c | 1 -
> 1 file changed, 1 deletion(-)
>
> diff --git a/src/display.c b/src/display.c
> index 0e2844815b10..3bfa12add6eb 100644
> --- a/src/display.c
> +++ b/src/display.c
> @@ -431,7 +431,6 @@ static void RAW_PUTCHAR(uint32_t c)
> {
>
> if (D_encoding == UTF8) {
> - c = (c & 255) | (unsigned char)D_rend.font << 8;
> if (D_mbcs) {
> c = D_mbcs;
> if (D_x == D_width)
Hi,
I pushed it to master, but as mentioned in few other places already, encoding
handling could use a rewrite.
Thanks,
Amadeusz
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