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Re: [PATCH 07/11] target/rx: Use FloatRoundMode in helper_set_fpsw


From: Yoshinori Sato
Subject: Re: [PATCH 07/11] target/rx: Use FloatRoundMode in helper_set_fpsw
Date: Sat, 29 May 2021 00:35:06 +0900
User-agent: Wanderlust/2.15.9 (Almost Unreal) SEMI-EPG/1.14.7 (Harue) FLIM/1.14.9 (Gojō) APEL/10.8 EasyPG/1.0.0 Emacs/27 (x86_64-pc-linux-gnu) MULE/6.0 (HANACHIRUSATO)

On Thu, 27 May 2021 13:14:01 +0900,
Richard Henderson wrote:
> 
> Use the proper type for the roundmode array.
> 
> Cc: Philippe Mathieu-Daudé <f4bug@amsat.org>
> Cc: Yoshinori Sato <ysato@users.sourceforge.jp>
> Signed-off-by: Richard Henderson <richard.henderson@linaro.org>

Reviewd-by: Yoshinori Sato <ysato@users.sourceforge.jp>

> ---
>  target/rx/op_helper.c | 2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
> 
> diff --git a/target/rx/op_helper.c b/target/rx/op_helper.c
> index 2139def3b2..b1772e9538 100644
> --- a/target/rx/op_helper.c
> +++ b/target/rx/op_helper.c
> @@ -120,7 +120,7 @@ static void update_fpsw(CPURXState *env, float32 ret, 
> uintptr_t retaddr)
>  
>  void helper_set_fpsw(CPURXState *env, uint32_t val)
>  {
> -    static const int roundmode[] = {
> +    static const FloatRoundMode roundmode[] = {
>          float_round_nearest_even,
>          float_round_to_zero,
>          float_round_up,
> -- 
> 2.25.1
> 
> 



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