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Re: [PATCH v2 2/3] accel/tcg: split tcg_start_vcpu_thread
From: |
Claudio Fontana |
Subject: |
Re: [PATCH v2 2/3] accel/tcg: split tcg_start_vcpu_thread |
Date: |
Thu, 15 Oct 2020 14:33:45 +0200 |
User-agent: |
Mozilla/5.0 (X11; Linux x86_64; rv:68.0) Gecko/20100101 Thunderbird/68.12.0 |
On 10/14/20 10:08 PM, Richard Henderson wrote:
> On 10/14/20 12:23 PM, Claudio Fontana wrote:
>> +++ b/accel/tcg/tcg-cpus-mttcg.h
>> @@ -10,14 +10,4 @@
>> #ifndef TCG_CPUS_MTTCG_H
>> #define TCG_CPUS_MTTCG_H
>>
>> -/*
>> - * Multi-threaded TCG
>> - *
>> - * In the multi-threaded case each vCPU has its own thread. The TLS
>> - * variable current_cpu can be used deep in the code to find the
>> - * current CPUState for a given thread.
>> - */
>> -
>> -void *tcg_cpu_thread_fn(void *arg);
>> -
>> #endif /* TCG_CPUS_MTTCG_H */
>
> Hum. Do we really need to create these headers in the previous patch?
> Because
> now we have an empty one.
>
> Why not just put all of tcg-cpus-*.h into tcg-cpus.h?
>
> Otherwise this looks ok.
>
>
> r~
>
There are some symbols required between -icount, -rr, and -mttcg, and in
particular in the -mttcg case, this requirement goes away after start_vcpu is
also refactored.
Will take a look again, at the very least the mttcg.h should be removed
completely.
Ciao,
Claudio