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Re: [PATCH v2 2/3] accel/tcg: split tcg_start_vcpu_thread
From: |
Richard Henderson |
Subject: |
Re: [PATCH v2 2/3] accel/tcg: split tcg_start_vcpu_thread |
Date: |
Wed, 14 Oct 2020 13:08:34 -0700 |
User-agent: |
Mozilla/5.0 (X11; Linux x86_64; rv:68.0) Gecko/20100101 Thunderbird/68.10.0 |
On 10/14/20 12:23 PM, Claudio Fontana wrote:
> +++ b/accel/tcg/tcg-cpus-mttcg.h
> @@ -10,14 +10,4 @@
> #ifndef TCG_CPUS_MTTCG_H
> #define TCG_CPUS_MTTCG_H
>
> -/*
> - * Multi-threaded TCG
> - *
> - * In the multi-threaded case each vCPU has its own thread. The TLS
> - * variable current_cpu can be used deep in the code to find the
> - * current CPUState for a given thread.
> - */
> -
> -void *tcg_cpu_thread_fn(void *arg);
> -
> #endif /* TCG_CPUS_MTTCG_H */
Hum. Do we really need to create these headers in the previous patch? Because
now we have an empty one.
Why not just put all of tcg-cpus-*.h into tcg-cpus.h?
Otherwise this looks ok.
r~