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From: | Richard Henderson |
Subject: | Re: [PATCH v2 21/57] tcg: Make gen_dup_i32() public |
Date: | Mon, 14 Jun 2021 13:12:34 -0700 |
User-agent: | Mozilla/5.0 (X11; Linux x86_64; rv:78.0) Gecko/20100101 Thunderbird/78.8.1 |
On 6/14/21 8:09 AM, Peter Maydell wrote:
The Arm MVE VDUP implementation would like to be able to emit code to duplicate a byte or halfword value into an i32. We have code to do this already in tcg-op-gvec.c, so all we need to do is change the function from static to global. For consistency, expose both the _i32 and _i64 forms. Suggested-by: Richard Henderson <richard.henderson@linaro.org> Signed-off-by: Peter Maydell <peter.maydell@linaro.org> --- I picked tcg.h just because that's where dup_const (defined next to gen_dup_i32() and gen_dup_i64()) has its prototype. Happy to move the prototypes elsewhere.
I would definitely rename them to tcg_gen_*.I would put the declarations in either tcg-op.h, with the other scalar tcg_gen_* functions, or at the end of tcg-op-gvec.h, with the other vector-related but still scalar functions.
Otherwise, Reviewed-by: Richard Henderson <richard.henderson@linaro.org> r~
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