On 9 September 2011 16:28, Ingo Ruhnke
<address@hidden> wrote:
Overly complicated without adding anything to the gameplay.
I agree on this one. I believe the timer in Lemmings was there in the first place to add an extra level of somewhat artificial difficulty. With a Pause function in Pingus it was mostly trial, error and tedium, the timer is not needed at all.
On a side note it's very nice to see this game getting more attention again... to the tune of hundreds of commits in the last few days :)
--