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Re: [paragui-users] ParaGUI Theory


From: jonas bösch
Subject: Re: [paragui-users] ParaGUI Theory
Date: Tue, 29 Apr 2003 02:13:07 +0200
User-agent: KMail/1.5.9

Hi, 

On Tuesday 29 April 2003 01:53, Teunis Peters wrote:
> On Tue, 29 Apr 2003, jonas bösch wrote:
> > What's the relation between ParaGUI-Devel-OpenGL and "normal" ParaGUI
> > with ParaGL? What are the differences?
>
> paragui-devel-opengl is a rewrite of paragui to support modular rendering
> engines - such as rendering to OpenGL rather than SDL.
>
> ParaGL is an unstable hack to make opengl apps run under paragui.  Oops my
> bias.  Well it DID break on my apps pretty badly.  But then I haven't
> gotten paragui-devel-opengl to do what I want either yet *wry grin*
>
> actually the unstable hack of ParaGL is it's requirement of
> SDL_OPENGL_BLIT which hasn't existed in the SDL codebase since 1.2....  at
> least from what I remember.

Hmm... i'm trying to get the devel-opengl to run, but i can't get sigc++ to 
compile on my vs.net and so i can't try it out (yet) myself...

do you think devel-opengl is advanced enough for a simple opengl app ( no 
special fx or the likes needed, just a small "landscape" (256x256 vertices 
with different height (z) levels ) ? your very personal and biased opinion is 
requested :) 

cu

jonas




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