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Re: [Openexr-devel] Half samples & DPX


From: Kai-Uwe Behrmann
Subject: Re: [Openexr-devel] Half samples & DPX
Date: Wed, 7 Mar 2007 09:53:08 +0100 (CET)

Am 06.03.07, 11:53 -0800 schrieb Florian Kainz:

> B) The samples might represent light in the depicted scene.  In this
> case you need a rendering transform that converts to light on the
> screen.  The problem is no more or less difficult than with OpenEXR
> or any other scene-referred floating-point format.  (In my opinion,
> the Academy's Image Interchange Framework committee is pretty close
> to resolving the issue.)

Could you provide a link where to look at those work?
 
regards
Kai-Uwe Behrmann
--
development for color management 
www.behrmann.name + www.oyranos.org + www.cinepaint.org





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