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Re: [Openexr-devel] Surviving partial-saved exr tiles
From: |
Florian Kainz |
Subject: |
Re: [Openexr-devel] Surviving partial-saved exr tiles |
Date: |
Wed, 15 Mar 2006 10:04:12 -0800 |
User-agent: |
Mozilla Thunderbird 1.0 (X11/20041207) |
Hi Ton,
incomplete tile-based files should be readable. When you attempt
to read a missing tile an exception is thrown, but you should be
able to continue reading after you have caught the exception:
for (int tileY = 0; tileY < in.numYTiles(); ++tileY)
for (int tileX = 0; tileX < in.numXTiles(); ++tileX)
try
{
in.readTile (tileX, tileY);
}
catch (Iex::InputExc &)
{
continue;
}
Do you have an example file where continuing to read after a
missing tile does not work?
Florian
---
P.S.: I did reply to one or two recent mails from you, but my
mails directly to you all bounced.
Ton Roosendaal wrote:
Hi,
Blender is saving tile-based exr files now in the core render loop,
saving to disk rendering results to read back after all tiles have been
completed.
Howver, on a user-break these files are not readable, since tiles are
missing in the file.
Is there a way to properly close an exr file with only parts of the
tiles in it?
Thanks,
-Ton-
(Note; if this mail comes through, my replies to the previous question
never made it... for some reason the nongnu mail server bounces mails I
send).
------------------------------------------------------------------------ --
Ton Roosendaal Blender Foundation address@hidden http://www.blender.org
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