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[Octave-bug-tracker] [bug #56493] Audioplayer object does not start plai


From: John Donoghue
Subject: [Octave-bug-tracker] [bug #56493] Audioplayer object does not start plaing after being stopped
Date: Fri, 14 Jun 2019 09:21:07 -0400 (EDT)
User-agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/64.0.3282.140 Safari/537.36 Edge/18.17763

Update of bug #56493 (project octave):

                  Status:                    None => Works For Me           

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Follow-up Comment #1:

The help for resume says:

Resume playback for the paused audioplayer object PLAYER.

You are in a stopped state, not paused state, and so would need to call play
again.


This will not play anything (or a very brief something)

fs=20500; 
duration=10;
freq=440;
values=0:1/fs:duration;
y=sin(2*pi* freq*values);

player = audioplayer(y, fs);
play(player);
stop(player);
resume(player);


This will play

fs=20500; 
duration=10;
freq=440;
values=0:1/fs:duration;
y=sin(2*pi* freq*values);

player = audioplayer(y, fs);
play(player);
stop(player);
play(player);


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Reply to this item at:

  <https://savannah.gnu.org/bugs/?56493>

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