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[Octave-bug-tracker] [bug #56494] Audioplayer sampling rate change does


From: Deyan
Subject: [Octave-bug-tracker] [bug #56494] Audioplayer sampling rate change does not affect the audio prodiced
Date: Fri, 14 Jun 2019 03:34:04 -0400 (EDT)
User-agent: Mozilla/5.0 (Windows NT 6.1; Win64; x64; rv:67.0) Gecko/20100101 Firefox/67.0

URL:
  <https://savannah.gnu.org/bugs/?56494>

                 Summary: Audioplayer sampling rate change does not affect the
audio prodiced
                 Project: GNU Octave
            Submitted by: dvd_video
            Submitted on: Fri 14 Jun 2019 07:34:02 AM UTC
                Category: Octave Function
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: Incorrect Result
                  Status: None
             Assigned to: None
         Originator Name: 
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 5.1.0
        Operating System: Microsoft Windows

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Details:

Hello,

Consider the following code:

pause(Object);
Object.SampleRate = Object.SampleRate + UserInput;
resume(Object);


The expected result:
On decreasing the sampling rate, the high-end harmonics to be mirrored in the
low-frequency range ( Women will sound like men ) and when increasing the
sampling rate the object to process more data at a time ( Chipmunk karaoke
effect )

The actual result:
The sampling rate change does not affect the output audio/sound of the player
object.




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Reply to this item at:

  <https://savannah.gnu.org/bugs/?56494>

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