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[netPanzer-Devel] SDLSound with 8 channels


From: Ivo Danihelka
Subject: [netPanzer-Devel] SDLSound with 8 channels
Date: Thu, 18 Sep 2003 21:58:47 +0200

Is 8 sound channels enough?
SDLSound has now feature, that when Mix_PlayChannel() fails,
will try allocate more channels.
Should I turn this off?

Code:
---------
 if (Mix_PlayChannel(-1, chunk, 0) == -1) {
            Mix_AllocateChannels(8 + Mix_AllocateChannels(-1));
            if (Mix_PlayChannel(-1, chunk, 0) == -1) {
                LOG (("Couldn't play sound '%s': %s", name,
Mix_GetError()));
            }
        }
---------

-- 
Ivo Danihelka





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