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Re: Re[2]: [Nel] RE: Nel miscellanea
From: |
Lars Weber |
Subject: |
Re: Re[2]: [Nel] RE: Nel miscellanea |
Date: |
04 Jan 2002 11:42:57 +0100 |
User-agent: |
Gnus/5.0808 (Gnus v5.8.8) Emacs/21.1 |
Dim Segebart <address@hidden> wrote:
> IMHO, cheating is bad only then ones try to increase his stat's points:
> Health, Power, Mana, etc. But this kind of cheating prevents by
> server-side decision making (I hope) Other kind of tools like radars,
> wire framing, auto targeting, etc., etc. are not cheats but features ;)
[...]
Problem is: there are quite a few people (including me) that would rather
like to see nice landscapes instead of boring wireframe graphics[0] :-)
(And I wouldn't want to use things like auto-aim/unlimited health/what-
have-you, either -- there actually exist people that cannot understand
that... to me it's completely the other way around!)
Regards,
Lars
[0] Not to say anything bad about games using wireframe graphics! But
when there are actually nice landscapes available... the one screenshot
I've seen of Ryzom(sp?) really looked awesome!
--
[ Lars Weber ]-------< address@hidden >-----[ GPG-ID: 1383B42E ]
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