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Re: [Linphone-developers] Compiling linphone for iphone Tips


From: Jehan Monnier
Subject: Re: [Linphone-developers] Compiling linphone for iphone Tips
Date: Wed, 28 Jul 2010 08:05:38 +0200

Hi,

Well, you still need to compile Linphone dependencies using make.
So install macport, then install ports as described in the README (sudo port install automake autoconf libtool intltool wget). Finally, execute the make command as described in the README.

For other questions: MACOSX 10.6, iPhone SDK 4.0

Cheers
 

Jehan Monnier




Le 27 juil. 2010 à 19:17, 08zlou a écrit :

Hi,
     Thanks to upload the latest linphone-iphone source code to the internet. I've download it today and try to compile it. But still can't make it work. I meet some problems:
1.Which MacOS version should I choose to develop programmes? 10.6 or 10.5?
2. Which iPhone OS Simulator/Device SDKs should I choose?  3.1.3, 3.2, 4.0 ,etc?
3. Should I change the Header Search Paths and Library Search Paths? Or keep the original ones?
4.Should I compile the liblinphone.xcodeproj first and add the liblinphone.a to the linphone.xcodeproj ?
     I've tried the 3.1.3, 3.2 and 4.0 version and keep the original ones and also add the liblinphone.a to the linphone.xcodeproj many times. But it comes out this :
ld: warning: directory '/linphone-iphone /liblinphone-sdk/apple-darwin/lib' following -L not found

ld: warning: directory '/linphone-iphone /liblinphone-sdk/apple-darwin/lib/mediastreamer/plugins' following -L not found

ld: library not found for -leXosip2

Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1

Can anyone help me to solve this problem? Thanks in advance! 

Oliver

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