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From: | Vishvesh Community |
Subject: | Re: [Libunwind-devel] Building libunwind for Mac OS and iOS |
Date: | Fri, 9 Jan 2015 09:00:37 +0530 |
I don't think it will work. There's no OS X support in libunwind at the moment, and the platform is quite different.There is a sort of a libunwind (which has little or nothing to do with this one) in the OS itself though. See http://opensource.apple.com/source/libunwind/There's also some sort of symbolization library for post-processing. IIRC you more or less want to use the tools that ship with base OS or at least Xcode, otherwise you are up against writing quite a lot of tooling yourself.On Wed, Jan 7, 2015 at 3:05 AM, Vishvesh Community <address@hidden> wrote:_______________________________________________VishveshThanks and Regards,Secondly I could not find any steps describing how to build libunwind for Mac and iOS. Can anybody please help me?Hi All,I am new to libunwind, I would like to know if it's possible to build and use libunwind on Mac OS and iOS.
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