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Re: [Libunwind-devel] Building libunwind for Mac OS and iOS


From: Lassi Tuura
Subject: Re: [Libunwind-devel] Building libunwind for Mac OS and iOS
Date: Thu, 8 Jan 2015 05:43:55 -0800

I don't think it will work. There's no OS X support in libunwind at the moment, and the platform is quite different.

There is a sort of a libunwind (which has little or nothing to do with this one) in the OS itself though. See http://opensource.apple.com/source/libunwind/

There's also some sort of symbolization library for post-processing. IIRC you more or less want to use the tools that ship with base OS or at least Xcode, otherwise you are up against writing quite a lot of tooling yourself.

On Wed, Jan 7, 2015 at 3:05 AM, Vishvesh Community <address@hidden> wrote:
Hi All,
    I am new to libunwind, I would like to know if it's possible to build and use libunwind on Mac OS and iOS.

    Secondly I could not find any steps describing how to build libunwind for Mac and iOS. Can anybody please help me?

Thanks and Regards,
Vishvesh

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