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Re: Integer Calculation


From: Paul Kienzle
Subject: Re: Integer Calculation
Date: Wed, 26 Jun 2002 11:40:32 -0400

Try:

        fix(2/3)
        fix(4/3)
        rem(0xffff+1,0x10000)
        rem(0xffff+1,0x100000000)

Paul Kienzle
address@hidden

On Wed, Jun 26, 2002 at 10:09:40AM -0500, address@hidden wrote:
> Hi !
> 
> I try to use Octave to simulate a velocity controller.
> This controller software normaly runs on a 68040 based 
> board.
> The controller made use of 16Bit and 32Bit values
> wich can be signed or unsigned.
> 
> So when I try to simulate the velocity controller
> I have the problem that Octave can't handle 16/32Bit Integer
> arithmetik. 
> 
> Examples (what I need):
> 2/3 = 0
> 4/3 = 1 
> 0xffff + 1 = 0 ! (16Bit Value)
> 0x0000ffff + 1 = 0x00010000 ! (32Bit Value)
> 
> So for some variables I didn't want to use a float value !!
> 
> Or is it impossible because every variable inside octave is a flot
> value ?
> 
> Thanks
> 
> Wolfgang
> 
> 
> 
> -------------------------------------------------------------
> Octave is freely available under the terms of the GNU GPL.
> 
> Octave's home on the web:  http://www.octave.org
> How to fund new projects:  http://www.octave.org/funding.html
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-------------------------------------------------------------
Octave is freely available under the terms of the GNU GPL.

Octave's home on the web:  http://www.octave.org
How to fund new projects:  http://www.octave.org/funding.html
Subscription information:  http://www.octave.org/archive.html
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