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Re: [Help-liquidwar6] Help making a second player locally -- did the fir
From: |
Andy Armstrong |
Subject: |
Re: [Help-liquidwar6] Help making a second player locally -- did the first one get thru? |
Date: |
Mon, 16 Nov 2009 09:36:00 +0000 |
Thank you very much!
I however have a couple of other modifications
that I would need.
I would want the 2 local players to
be playing against the computer co-operatively. So they would be helping
one another instead of being a deathmatch.
Can you point me to the correct section
of code in order to do this?
Thank you .
P.s - what development environment do
you use for coding this game - Im trying to use eclipse - but I cannot
use eclipse and windows when you recommend using msys instead of mingw!
Thanks
Andy
Andrew Armstrong
Tel: (+44)01962 815 898
Mob: 07771330510
E-mail: address@hidden
Desk location: A3 /2 /04
CICS Explorer Test
From:
| "Christian Mauduit" <address@hidden>
|
To:
| "Main discussion list for Liquid
War 6, a unique multiplayer wargame"
<address@hidden>
|
Date:
| 16/11/2009 07:52
|
Subject:
| Re: [Help-liquidwar6] Help making a
second player locally -- did the first
one get thru?
|
Sent by:
| address@hidden |
Hi,
You don't need to patch the code. The game does handle 2 local players
right now (up to 4 including bots). Go to the players menu, click on one
of the "Free slot" buttons. Click on one of "Not playing"
button until it
shows something like "player3@<hostname>". You might also
need to change
the input (keyboard, mouse...).
I acknowledge this "players" menu lacks "user friendliness"
:(
Have a nice day,
Christian.
PS: "Quick start" will always play red on green with green being
a bot. To
play other configurations, you need to start a game locally ("Play"
->
"Local game").
On Sun, November 15, 2009 10:41 pm, Andy Armstrong wrote:
> Hey everyone!
>
> I am new to working on Liquid wars and struggling to understand how
the
> game works. I understand now the importance of guile and some of the
main
> c code.
>
> However I am trying to make a modification to the game so that there
can
> be 2 local players against the computer ai. I think this would involve
a
> second call to lw6-make-cursor I think but im really not sure.
>
> Any useful advice would be INCREDIBLY helpful!
>
> Please respond!
>
> Andy
>
> Andrew Armstrong
> Tel: (+44)01962 815 898
> Mob: 07771330510
> E-mail: address@hidden
> Desk location: A3 /2 /04
> CICS Explorer Test
>
>
>
>
>
> Unless stated otherwise above:
> IBM United Kingdom Limited - Registered in England and Wales with
number
> 741598.
> Registered office: PO Box 41, North Harbour, Portsmouth, Hampshire
PO6 3AU
>
>
>
>
>
>
>
>
>
>
>
>
> Unless stated otherwise above:
> IBM United Kingdom Limited - Registered in England and Wales with
number
> 741598.
> Registered office: PO Box 41, North Harbour, Portsmouth, Hampshire
PO6 3AU
>
>
>
>
>
> _______________________________________________
> Help-liquidwar6 mailing list
> address@hidden
> http://lists.gnu.org/mailman/listinfo/help-liquidwar6
>
--
Christian Mauduit <address@hidden> - http://www.ufoot.org/
___ __/\__
Liquid War 6 - http://www.gnu.org/software/liquidwar6/
/ _")\~ \~/
"Les amis de la vérité sont ceux qui la cherchent et non _/ /
/_ o_\
ceux qui se vantent de l'avoir trouvée" - Condorcet
(__/ \/
_______________________________________________
Help-liquidwar6 mailing list
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Unless stated otherwise above:
IBM United Kingdom Limited - Registered in England and Wales with number
741598.
Registered office: PO Box 41, North Harbour, Portsmouth, Hampshire PO6
3AU
- [Help-liquidwar6] Help making a second player locally -- did the first one get thru?, Andy Armstrong, 2009/11/15
- Re: [Help-liquidwar6] Help making a second player locally -- did the first one get thru?, Christian Mauduit, 2009/11/16
- Re: [Help-liquidwar6] Help making a second player locally -- did the first one get thru?,
Andy Armstrong <=
- Re: [Help-liquidwar6] Help making a second player locally -- did the first one get thru?, Christian Mauduit, 2009/11/16
- Re: [Help-liquidwar6] Help making a second player locally -- did the first one get thru?, Andy Armstrong, 2009/11/16
- Re: [Help-liquidwar6] Help making a second player locally -- did the first one get thru?, Christian Mauduit, 2009/11/17
- Re: [Help-liquidwar6] Help making a second player locally -- did the first one get thru?, Andy Armstrong, 2009/11/17
- Re: [Help-liquidwar6] Help making a second player locally -- did the first one get thru?, Christian Mauduit, 2009/11/17