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Re: [Help-liquidwar6] Fighter Eyecandy Brainstorm
From: |
Christian Mauduit |
Subject: |
Re: [Help-liquidwar6] Fighter Eyecandy Brainstorm |
Date: |
Wed, 7 Oct 2009 21:53:47 +0200 (CEST) |
User-agent: |
SquirrelMail/1.4.15 |
Hi again,
On Wed, October 7, 2009 2:42 pm, Kasper Hviid wrote:
> I try to come up with some eyecandy effects for the fighters. This is an
> extremely fun task, the hard work would be actually to program this stuff.
Maybe yes, maybe not. I dunno. In fact the only point is to program it so
that it runs fast. For a game like LW and considering this kind of teature
targets picky users who want bells & whistles, you need at leat 50
frames/sec. Indeed, coding advanced rendering filters that runs in 20
milliseconds on 1600x1200 display isn't always easy. But modern hardware
does wonderfull things, and sometimes one can get lucky finding a quick
hack.
Your research is interesting. And you're having fun, which is probably the
most important. Good ideas often come out when one is in a positive state
of mind.
Cheers,
ufoot.
--
Christian Mauduit <address@hidden> - http://www.ufoot.org/ ___ __/\__
Liquid War 6 - http://www.gnu.org/software/liquidwar6/ / _")\~ \~/
"Les amis de la vérité sont ceux qui la cherchent et non _/ / /_ o_\
ceux qui se vantent de l'avoir trouvée" - Condorcet (__/ \/