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[Gzz-commits] journals/plans SA_2003.rst


From: Janne V. Kujala
Subject: [Gzz-commits] journals/plans SA_2003.rst
Date: Tue, 13 May 2003 03:32:11 -0400

CVSROOT:        /cvsroot/fenfire
Module name:    journals
Changes by:     Janne V. Kujala <address@hidden>        03/05/13 03:32:11

Modified files:
        plans          : SA_2003.rst 

Log message:
        reorg

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/fenfire/journals/plans/SA_2003.rst.diff?tr1=1.68&tr2=1.69&r1=text&r2=text

Patches:
Index: journals/plans/SA_2003.rst
diff -u journals/plans/SA_2003.rst:1.68 journals/plans/SA_2003.rst:1.69
--- journals/plans/SA_2003.rst:1.68     Tue May 13 03:16:11 2003
+++ journals/plans/SA_2003.rst  Tue May 13 03:32:11 2003
@@ -231,7 +231,6 @@
 allow more context to be shown but also induce 
 usability issues that need to be solved.
 
-
 One of the most important tasks in maintaining user orientation 
 is good layout and non-disruptive, fluid animation between views. 
 - irregu, nadir, buoys, etc.
@@ -253,65 +252,10 @@
 provided by the controller that can be theoretically modeled and experimentally
 tested.
 
-
 The hardware algorithm for rendering the unique background textures
 currently uses ad hoc distributions in
 
 
-Usability testing
-'''''''''''''''''
-
-One of the basic principles of the Fenfire user interface is continuity.
-Continuity helps the user to perceive the interface as cognitively
-coherent - things are related to each other, not disconnected. This
-reduces load in the user's working memory.
-
-Some of the ideas aiming to maintain continuity in the Fenfire user
-interface (such as focus-context) have been proved to be efficient by
-earlier researchers. Several ideas presented here are, however, genuinely
-new and thus need to be subjected to rigor experimenting and testing. We
-plan to test the usability of the ideas first in basic cognitive tasks
-before implementing and testing them in a larger context.
-
-The first-phase experiments include tasks varying from very simple
-perceptual tasks (such as visual search and recognition) to more complex
-problem-solving tasks. The experiments will be conducted with about ten
-naïve participants per experiment. The data will include response times
-and error rates of the participants. In addition, surveys or short
-interviews can be used to collect the personal opinions of the
-participants about the tested idea.
-
-For example, fillets are designed to enhance perceivability of visual
-connections between interface elements. Fillets have been tested in a
-controlled experiment, showing that fillets do facilitate recognizing
-certain visual structures in a collection of visual items and their
-interconnections, compared to more common implementations. In the next
-phase, fillets will be tested in a more realistic situation requiring the
-user to trace visual connections between information items.
-
-Textured backgrounds implement continuity by providing unique, permanent
-visual context for interface elements to facilitate search and recognition
-of the elements in prolonged use. Textures will be tested to show that the
-user can implicitly memorize textures during interaction with the
-interface elements and use this information to recognize the elements
-faster and more accurately. We will also conduct readibility tests on
-textures to show that a textured background of text does not necessarily
-impair either the legibility or the readability of the text.
-
-Finally, we will carry usability tests on a simulated interface, in which
-several ideas are implemented simultaneously. The users will be observed
-in realistic use situations. Behavioral data will be gathered in verbal
-protocols, videotaping, and surveys.
-
-
-  - fillets more general testing
-  - paper distributions (color, etc.)
-  - irregu?
-  - controllers
-  - "stress-testing"?
-
-
-
 
 Structure and storage
 '''''''''''''''''''''
@@ -359,9 +303,63 @@
 in fixed ways but multiple, really simple things that can be used with
 imagination.
 
-- modeling properties of visual perception
 
-- "stress-testing" hypothesis?
+User interfaces
+'''''''''''''''
+
+Most of the new user interface tehcnologies are based on 
+modeling properties of human visual perception and cognition. 
+
+One of the basic principles of the Fenfire user interfaces is continuity.
+Continuity helps the user to perceive the interface as cognitively
+coherent - things are related to each other, not disconnected. This
+reduces load in the user's working memory.
+
+Usability testing
+'''''''''''''''''
+
+Some of the ideas aiming to maintain continuity in the Fenfire user
+interface (such as focus-context) have been proved to be efficient by
+earlier researchers. Several ideas presented here are, however, genuinely
+new and thus need to be subjected to rigor experimenting and testing. We
+plan to test the usability of the ideas first in basic cognitive tasks
+before implementing and testing them in a larger context.
+
+The first-phase experiments include tasks varying from very simple
+perceptual tasks (such as visual search and recognition) to more complex
+problem-solving tasks. The experiments will be conducted with about ten
+naïve participants per experiment. The data will include response times
+and error rates of the participants. In addition, surveys or short
+interviews can be used to collect the personal opinions of the
+participants about the tested idea.
+
+For example, fillets are designed to enhance perceivability of visual
+connections between interface elements. Fillets have been tested in a
+controlled experiment, showing that fillets do facilitate recognizing
+certain visual structures in a collection of visual items and their
+interconnections, compared to more common implementations. In the next
+phase, fillets will be tested in a more realistic situation requiring the
+user to trace visual connections between information items.
+
+Textured backgrounds implement continuity by providing unique, permanent
+visual context for interface elements to facilitate search and recognition
+of the elements in prolonged use. Textures will be tested to show that the
+user can implicitly memorize textures during interaction with the
+interface elements and use this information to recognize the elements
+faster and more accurately. We will also conduct readibility tests on
+textures to show that a textured background of text does not necessarily
+impair either the legibility or the readability of the text.
+
+Finally, we will carry usability tests on a simulated interface, in which
+several ideas are implemented simultaneously. The users will be observed
+in realistic use situations. Behavioral data will be gathered in verbal
+protocols, videotaping, and surveys.
+
+.. - fillets more general testing
+   - paper distributions (color, etc.)
+   - irregu?
+   - controllers
+   - "stress-testing"?
 
   
 Timetable for the objectives




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