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bug#64738: [PATCH] gnu: Make Mesa use zstd compression for shader cache


From: John Kehayias
Subject: bug#64738: [PATCH] gnu: Make Mesa use zstd compression for shader cache instead of zlib.
Date: Mon, 31 Jul 2023 15:27:23 +0000

On Tue, Jul 25, 2023 at 09:27 PM, John Kehayias wrote:

> Hello,
>
> On Fri, Jul 21, 2023 at 06:15 PM, 宋文武 wrote:
>
>> John Kehayias <john.kehayias@protonmail.com> writes:
>>
>>> On Thu, Jul 20, 2023 at 06:58 PM, 宋文武 wrote:
>>>
>>>>>
>>>>>     gnu: mesa: Enable zstd compression for shader cache.
>>>>>
>>>>>     * gnu/packages/gl.scm (mesa)[inputs]: Add zstd:lib.
>>>>>     [arguments]: Add '-Dzstd=enabled' to configure-flags.
>>>>
>>>> Pushed to the mesa-updates branch, merging progress tracked in
>>>> <https://issues.guix.gnu.org/64369>.
>>>>
>>>> Thanks.
>>>
>>> An update here: I reset mesa-updates to just be the 2 commits from
>>> before this patch (that were already built on Cuirass) but rebased on
>>> master. Based on how many builds may be new, we can see what to do. I
>>> hope it is just a small amount of rebuilds so mesa-updates can be merged
>>> as is, and then include this and other patches for the next round.
>>>
>>> Hope that is okay, especially as I think this is a minor change to mesa,
>>> rather than a bug or missing hardware support.
>>>
>>
>> That's fine, thank you for take care of it.
>
> I ended up adding this (and other changes) to mesa-updates along with
> a mesa version bump and some other patches. Hopefully merging to
> master in the next few days once substitutes look good.
>
> Thanks!
> John

Pushed as 090c254fe7713db330636dae2c204c8282207cc8. Thanks!






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