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[bug#64738] [PATCH] gnu: Make Mesa use zstd compression for shader cache


From: 宋文武
Subject: [bug#64738] [PATCH] gnu: Make Mesa use zstd compression for shader cache instead of zlib.
Date: Fri, 21 Jul 2023 18:15:46 +0800
User-agent: Gnus/5.13 (Gnus v5.13) Emacs/28.2 (gnu/linux)

John Kehayias <john.kehayias@protonmail.com> writes:

> On Thu, Jul 20, 2023 at 06:58 PM, 宋文武 wrote:
>
>>>
>>>     gnu: mesa: Enable zstd compression for shader cache.
>>>
>>>     * gnu/packages/gl.scm (mesa)[inputs]: Add zstd:lib.
>>>     [arguments]: Add '-Dzstd=enabled' to configure-flags.
>>
>> Pushed to the mesa-updates branch, merging progress tracked in
>> https://issues.guix.gnu.org/64369.
>>
>> Thanks.
>
> An update here: I reset mesa-updates to just be the 2 commits from
> before this patch (that were already built on Cuirass) but rebased on
> master. Based on how many builds may be new, we can see what to do. I
> hope it is just a small amount of rebuilds so mesa-updates can be merged
> as is, and then include this and other patches for the next round.
>
> Hope that is okay, especially as I think this is a minor change to mesa,
> rather than a bug or missing hardware support.
>

That's fine, thank you for take care of it.





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