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[bug#48952] [PATCH v2 0/6] Add godot-build-system (v2).
From: |
Vinicius Monego |
Subject: |
[bug#48952] [PATCH v2 0/6] Add godot-build-system (v2). |
Date: |
Thu, 30 Dec 2021 15:28:47 +0000 |
Em qui, 2021-12-30 às 10:43 +0100, Nicolas Goaziou escreveu:
> Hello,
>
> Vinicius Monego <monego@posteo.net> writes:
>
> > This is my second attempt. Updated to the new standards with some
> > small changes and other proof of concept packages.
>
> This looks nice. Thank you.
>
> I just have one question: since `name' is more or less the standard
> value for #:game keyword, per documentation, would it be possible to
> fill it automatically?
>
> Regards,
It is possible. The problem is that reading `name' in the build system
resolves to the package name + version, e.g. (godot-3.4) instead of
just the package name which is what I need. If there is a general way
to strip the version number or only read the package name without
passing it from the definition then it can be done.
I just noticed that the #:game keyword is duplicate in godot.scm.
- [bug#48952] [PATCH v2 0/6] Add godot-build-system (v2)., Vinicius Monego, 2021/12/21
- [bug#48952] [PATCH v2 1/6] build-system: Add godot-build-system., Vinicius Monego, 2021/12/21
- [bug#48952] [PATCH v2 2/6] gnu: superstarfighter: Use godot-build-system., Vinicius Monego, 2021/12/21
- [bug#48952] [PATCH v2 4/6] gnu: Add material-maker., Vinicius Monego, 2021/12/21
- [bug#48952] [PATCH v2 3/6] gnu: Add librerama., Vinicius Monego, 2021/12/21
- [bug#48952] [PATCH v2 5/6] gnu: Add pixelorama., Vinicius Monego, 2021/12/21
- [bug#48952] [PATCH v2 6/6] gnu: Add lorien., Vinicius Monego, 2021/12/21
- [bug#48952] [PATCH v2 0/6] Add godot-build-system (v2)., Nicolas Goaziou, 2021/12/30
- [bug#48952] [PATCH v2 0/6] Add godot-build-system (v2).,
Vinicius Monego <=