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[bug#48952] [PATCH v2 0/6] Add godot-build-system (v2).
From: |
Nicolas Goaziou |
Subject: |
[bug#48952] [PATCH v2 0/6] Add godot-build-system (v2). |
Date: |
Thu, 30 Dec 2021 10:43:43 +0100 |
User-agent: |
Gnus/5.13 (Gnus v5.13) Emacs/27.2 (gnu/linux) |
Hello,
Vinicius Monego <monego@posteo.net> writes:
> This is my second attempt. Updated to the new standards with some
> small changes and other proof of concept packages.
This looks nice. Thank you.
I just have one question: since `name' is more or less the standard
value for #:game keyword, per documentation, would it be possible to
fill it automatically?
Regards,
--
Nicolas Goaziou
- [bug#48952] [PATCH v2 0/6] Add godot-build-system (v2)., Vinicius Monego, 2021/12/21
- [bug#48952] [PATCH v2 1/6] build-system: Add godot-build-system., Vinicius Monego, 2021/12/21
- [bug#48952] [PATCH v2 2/6] gnu: superstarfighter: Use godot-build-system., Vinicius Monego, 2021/12/21
- [bug#48952] [PATCH v2 4/6] gnu: Add material-maker., Vinicius Monego, 2021/12/21
- [bug#48952] [PATCH v2 3/6] gnu: Add librerama., Vinicius Monego, 2021/12/21
- [bug#48952] [PATCH v2 5/6] gnu: Add pixelorama., Vinicius Monego, 2021/12/21
- [bug#48952] [PATCH v2 6/6] gnu: Add lorien., Vinicius Monego, 2021/12/21
- [bug#48952] [PATCH v2 0/6] Add godot-build-system (v2).,
Nicolas Goaziou <=