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Re: The problem of packaging Minetest mods/games
From: |
Mike Gerwitz |
Subject: |
Re: The problem of packaging Minetest mods/games |
Date: |
Tue, 19 May 2020 23:46:02 -0400 |
User-agent: |
Gnus/5.13 (Gnus v5.13) Emacs/28.0.50 (gnu/linux) |
On Wed, May 20, 2020 at 00:36:44 +0200, Leo Prikler wrote:
>> Could we for example place the mods in the ~/.minetest/games folder?
> That's not very functional of you. In theory, you can put stuff there,
> but not using Guix. As an example, Stepmania reads all its
> configuration, data and cache from ~/.stepmania-<version>, so that's of
> course where I put the data – data, that is already unfit to be managed
> by Guix due to licensing issues, mind you. In the case of Minetest
> mods/games, that folder quickly gets stale however, so I'd not suggest
> doing so unless you really need to.
I still think it ought to search ~/.minetest/games, though, for those
things that may not be installed using guix. For example, minetest has
a built-in means of downloading games/mods. While it's best to use a
package manager, it also breaks functionality if it doesn't work both
ways.
--
Mike Gerwitz
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