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Simulated annealing [was: Re: what to do]
From: |
tomas |
Subject: |
Simulated annealing [was: Re: what to do] |
Date: |
Fri, 17 Aug 2001 11:43:39 +0200 |
User-agent: |
Mutt/1.0.1i |
On Fri, Aug 17, 2001 at 02:32:11AM +0200, Miroslav Silovic wrote:
> Tom Lord <address@hidden> writes:
>
[...]
> > I think that these problems may very well be inevitable with the
> > bazaar model of development. When everyone just starts piling on
> > features and contributing uncoordinated design suggestions, there is
> > a tendency just to wander aimlessly around the design space until
> > externally imposed backward compatability requirements freeze
> > progress. You could argue that that's good: that the random walk
> > proceeds until it hits a feature set that people like. But you
> > could also argue that that's bad: a direct walk to a moderately
> > distant high ground is pretty much ruled out, in the absence of
> > full-time team of core developers with a shared vision.
>
> Oh, but it's simulated annealing!
>
Hear, hear!
I keep telling this to my friends, especially when they get upset
about several free projects serving similar goals (in free software
it's more of `genetic annealing' since projects may steal ideas and
even sometimes code from each other). In GA you have to keep a
population to masimize your chances of getting at a good solution.
You stole *my* idea ;-)
(getting off-topic about this excitement)
Regards
-- tomas
Re: what to do, Miroslav Silovic, 2001/08/17
- Simulated annealing [was: Re: what to do],
tomas <=