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Re: [gnugo-devel] engine reset?
From: |
Gunnar Farneback |
Subject: |
Re: [gnugo-devel] engine reset? |
Date: |
Mon, 10 Nov 2003 22:37:30 +0100 |
User-agent: |
EMH/1.14.1 SEMI/1.14.3 (Ushinoya) FLIM/1.14.2 (Yagi-Nishiguchi) APEL/10.3 Emacs/20.7 (sparc-sun-solaris2.7) (with unibyte mode) |
Kenneth Stanley wrote:
> Yes, that's a sensible suggestion; I should have mentioned
> that reset_engine() doesn't do the trick either. Calling
> reset_engine() between games still results in inconsistent play. I will
> look around for something else but it would be great if anyone
> can offer suggestions.
If you could give us a minimized version of the program which shows
the problem it would help determining the problem.
For what it's worth, starting GNU Go 3.2 in GTP mode (--mode gtp) and
repeatedly giving the three commands
boardsize 5
black pass
genmove_white
consistently gives the result C3 and no indications of leaking memory
(tested for 100000 iterations).
/Gunnar