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Re: [gnugo-devel] engine reset?
From: |
Kenneth Owen Stanley |
Subject: |
Re: [gnugo-devel] engine reset? |
Date: |
Sun, 9 Nov 2003 18:28:46 -0600 (CST) |
>
> Kenneth Stanley wrote:
> > In other words, it looks like calling init_gnugo multiple
> > times results in some kind of memory leak. I have a
> > feeling the function was not meant for this kind of use.
>
> Correct.
>
> > But if calling gnugo_clear_board isn't sufficient to
> > ensure consistent play, and init_gnugo can't be
> > used multiple times, what can be used? Is there
> > some way to reinitialize so that play is consistent?
>
> You're probably looking for reset_engine(). If that is not sufficient,
> try to look in interface/play_gtp.c to see what is done in GTP mode by
> commands like clear_board, play, and genmove.
>
Yes, that's a sensible suggestion; I should have mentioned
that reset_engine() doesn't do the trick either. Calling
reset_engine() between games still results in inconsistent play. I will
look around for something else but it would be great if anyone
can offer suggestions.
ken