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Re: [Gnash] Patch to (partially) implement Actionscript Arrays


From: Michael Carlson
Subject: Re: [Gnash] Patch to (partially) implement Actionscript Arrays
Date: Mon, 23 Jan 2006 23:56:56 +0800

Thanks for the tip, Nicolas.

Rob, I've got my CVS up and running now, I'm just going to add these
separated files and commit the change myself.

- Mike

On 1/22/06, Nicolas Cannasse <address@hidden> wrote:
> Michael Carlson wrote:
> > On 1/21/06, strk <address@hidden> wrote:
> >
> >>Michael, I'm adding your test cases to gnash.
> >>Can the test be simplified to version 6 ?
> >>I'd like tests to be buildable with Ming and I think
> >>we should test version 6 things first.
> >>
> >>--strk;
> >
> >
> > I can compile it as version 6 with mtasc, if that's what you mean.
> > Just add a "-version 6" switch when compiling. Curiously, using the
> > same actionscript file but in a version 6 flash file, not everything
> > works under my array code in gnash. Specifically, several things that
> > in the test "should" come out as "undefined", come out as a blank
> > string, or sometimes "null". I think all of the other things work ok.
>
>
> FYI, -version 6 in MTASC will target the Player 6r89 which is a late
> release of the FP6 series. The version adds two opcodes which are
> "Extends" and "Implements". The first one is fixing a bug with prototype
> inheritance where sometimes super methods get called two times, and the
> second one is used in order to have "instanceof" work with interfaces.
>
> However this shouldn't affect te Array test cases.
>
> Nicolas
>
>
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