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Re: [Gnash-dev] Build issues on Mac OS X 10.5 - OpenGL renderer namespac
From: |
Bastiaan Jacques |
Subject: |
Re: [Gnash-dev] Build issues on Mac OS X 10.5 - OpenGL renderer namespace issue? |
Date: |
Fri, 13 Jun 2008 05:05:22 +0200 (CEST) |
On Fri, 13 Jun 2008, zou lunkai wrote:
hello, strk
Actually these were my changes. :)
see this defines in shape.h:
typedef Path<int> path;
typedef Edge<int> edge;
Is the integer path already in use?
Yes; only the AGG renderer relies on floating point precision in paths.
We currently store the edges as ints and the AGG renderer converts them
to floats because it is the only renderer that requires floating point
precision.
Bastiaan